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  #1  
Old March 15th, 2007, 03:24 PM

jutetrea jutetrea is offline
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Default Re: Mod: Mytheology Pretenders (update v1.4)

For his benefit I don't really think so, it really feels like he's cheating I've never done the calcs before so I'm curious.

Chassis
Flying - ?
Fire Shield - ?
Immortal - ?
Old Age - (-?)
Domain 3 - ?
Fetters - ?
No Eat - ?
20% PR - ?
Medium to good stats
Say 100? No real clue.. Maybe 150?



20 per path
1F - 20
1A - 20
1W - 20
1E - 20
3S - 20 + 16?
1Random - 0 +8?
124

So maybe 250-275ish?
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  #2  
Old March 16th, 2007, 12:05 AM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Might also be noted that all pretender types cost the same when Wished...
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  #3  
Old March 16th, 2007, 12:57 AM

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Default Re: Mod: Mytheology Pretenders (update v1.4)

Although Wish is hardly a huge balance consideration is it?
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  #4  
Old March 16th, 2007, 03:59 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

though these are pretty great ideas, one should note that no pretender starts with more than 3 magic divided among whatever paths.

given that the kings/queens and the pantokreator (or however its spelled) are WAY overpowered.

why is crushbite armor negating? the reaper probably shouldn't have awe. (maybe more fear though)
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  #5  
Old March 16th, 2007, 06:09 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

Quote:
Sombre said:
Although Wish is hardly a huge balance consideration is it?
Depends on map size, victory conditions, and availability of magic sites. If there's a lot of time for research and building up clams, and enough territory per nation to provide the gem income to bootstrap the clam machine... if it's a much better deal than wishing for a Seraph, there's a potential issue.
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  #6  
Old March 20th, 2007, 07:01 PM
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Default Re: Mod: Mytheology Pretenders (update v1.4)

I'll make some adjustments on the next update.
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  #7  
Old April 10th, 2007, 01:21 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

Latest update.

Version changes:
- price balancing for the Pantokrator and Grim Reaper
- new spells!
Lure Visitor (Blood): summons a Visitor (unique)
Diabolic Brigade (Blood): summons a small troop of imps.
Feeding Frenzy (Water): underwater equivalent of "swarm"
Summon Man O' War (Water): underwater equivalent of
"raise dead", really
Shards of Hastur (Astral): area-effect paralyze
- Tweaks for previously mentioned Pretender summon units for Gift-Of-Reason surprises.
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File Type: zip 510526-mytheology1_52.zip (539.5 KB, 84 views)
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  #8  
Old April 10th, 2007, 01:22 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

Also, a graphic of what the Fallen Archangel pretender looks like. Custom modification of one of the default graphics.
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File Type: gif 510527-fallen.gif (5.8 KB, 98 views)
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