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March 15th, 2007, 03:24 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Mod: Mytheology Pretenders (update v1.4)
For his benefit I don't really think so, it really feels like he's cheating  I've never done the calcs before so I'm curious.
Chassis
Flying - ?
Fire Shield - ?
Immortal - ?
Old Age - (-?)
Domain 3 - ?
Fetters - ?
No Eat - ?
20% PR - ?
Medium to good stats
Say 100? No real clue.. Maybe 150?
20 per path
1F - 20
1A - 20
1W - 20
1E - 20
3S - 20 + 16?
1Random - 0 +8?
124
So maybe 250-275ish?
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March 16th, 2007, 12:05 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Mod: Mytheology Pretenders (update v1.4)
Might also be noted that all pretender types cost the same when Wished...
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March 16th, 2007, 12:57 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mod: Mytheology Pretenders (update v1.4)
Although Wish is hardly a huge balance consideration is it?
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March 16th, 2007, 03:59 PM
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Major
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Join Date: Sep 2005
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Re: Mod: Mytheology Pretenders (update v1.4)
though these are pretty great ideas, one should note that no pretender starts with more than 3 magic divided among whatever paths.
given that the kings/queens and the pantokreator (or however its spelled) are WAY overpowered.
why is crushbite armor negating? the reaper probably shouldn't have awe. (maybe more fear though)
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March 16th, 2007, 06:09 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Mod: Mytheology Pretenders (update v1.4)
Quote:
Sombre said:
Although Wish is hardly a huge balance consideration is it?
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Depends on map size, victory conditions, and availability of magic sites. If there's a lot of time for research and building up clams, and enough territory per nation to provide the gem income to bootstrap the clam machine... if it's a much better deal than wishing for a Seraph, there's a potential issue.
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March 20th, 2007, 07:01 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
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Re: Mod: Mytheology Pretenders (update v1.4)
I'll make some adjustments on the next update.
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April 10th, 2007, 01:21 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mod: Mytheology Pretenders (update v1.52)
Latest update.
Version changes:
- price balancing for the Pantokrator and Grim Reaper
- new spells!
Lure Visitor (Blood): summons a Visitor (unique)
Diabolic Brigade (Blood): summons a small troop of imps.
Feeding Frenzy (Water): underwater equivalent of "swarm"
Summon Man O' War (Water): underwater equivalent of
"raise dead", really
Shards of Hastur (Astral): area-effect paralyze
- Tweaks for previously mentioned Pretender summon units for Gift-Of-Reason surprises.
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April 10th, 2007, 01:22 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mod: Mytheology Pretenders (update v1.52)
Also, a graphic of what the Fallen Archangel pretender looks like. Custom modification of one of the default graphics.
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