Re: Racial Differentiation (long read)
Re: happyness; thanx Phoenix-D. Guess tweaking numbers and getting bonuses for not making treaties and ensuring bloodthristy/neutral races dont is the way to go. However, neutral races get happier for each new treaty: none. Would that mean they get happier each time they encounter another race? Seems OOC.
Re: repair: I didnt mean per combat turn but per game-turn. Repair as is blows monkey-testicles, but getting 3 out of 15 components on a ship repaired per game-turn in exchange for racialpoints that could've been used to get +20 mineral production seems fair.
Using component auto-repair wasnt what I was looking for, although it's a nice feautre I've read about in other mods.
Does adding Regen for living quarters mean the entire ship repairs? I thought only the components with that ability were repaired.
Re: energy drain weapons: brilliant idea S_j! No seriously I like it.
[ 10 January 2002: Message edited by: Egregius ]
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