|
|
|
 |

March 19th, 2007, 03:32 PM
|
Private
|
|
Join Date: Mar 2007
Location: Ireland
Posts: 5
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Tough Scenarios
i am stuck on "gnome insane" on legendry level. nothing seems to work. i can beat it on normal but not on hard.
a blow by blow spoiler would be great if anyone remembers how they beat it.
|

March 25th, 2007, 08:17 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tough Scenarios
Against Gnomes, Monks are the perfect weapon. No retaliation by Legendmakers.
I just re-did that scenario, and won it by buying a Monk first turn, then a Prophet, and then only Monks except one Prophet from time to time when the other one died. Kill the Gardeners early, since most of the time you won't be able to finish off the attacking units in one turn.
|

May 3rd, 2007, 02:49 AM
|
Private
|
|
Join Date: Jan 2007
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tough Scenarios
OK, I dunno how I did it but I cannot win the 1st Scenario of the Final set, THE HAUNTED WOODS. Those sickly types need $35,000 by the end of T15. I have tried many combos and must just be missing it. Those darned statues of Elves are deadly, and you cannot afford to build too many units or the $35K goal is unattainable. Any help greatly appreciated.
|

June 29th, 2007, 06:32 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tough Scenarios
Try recruiting a Missionary, and "attacking" a statue.
|

September 27th, 2007, 04:19 PM
|
Private
|
|
Join Date: Sep 2007
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tough Scenarios
Hi I''ve been playing the game for a while, and have really enjoyed it but i got stuck on the Orc - Path to glory stage.
Can't seem to get past it without being wiped out
Any advice would be nice
|

October 16th, 2007, 03:26 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tough Scenarios
In the standard version, you have an Ogre, so it's pretty easy - use your Mystics to move him to the top right city on turn 1, and you can grab cities even before the AI has significant forces. I just replayed the scenario, and won on turn 7.
In the Legendary campaign, the Ogre becomes a Wyvern Rider, so you don't have as much hitting power. What you have to do is make full use of the regeneration power of the Wyvern Riders, and the Mystics to move them away from harm. The AI will buy Archangels as often as it can, and these are extra tough. Send a small force to the south to grab cities (Mystic, Raider and Wyvern Raider), the rest to the east. Using Mystics, you can have units on two cities on turn 1.
On turn 1, the AI will buy a Paladin. Move a Wyvern Rider to the northeast city: the AI will attack it and buy an Archangel. Thanks to the regeneration and the low movement of the Archangel, you can kill the Paladin without retaliation the Paladin. I just replayed the scenario, and won on turn 10, having only lost the Raiders (the AI bought 2 Archangels, but never more; I grabbed cities too fast for that).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|