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March 20th, 2007, 03:38 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Turn 16
Lies! Flaming arrows suck, they're worthless and certainly not worth the fire gem it takes to cast them. You're much better off casting frozen heart instead.
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March 20th, 2007, 04:45 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Haha! Nice, Micah.
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March 21st, 2007, 08:25 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
Sorry for the late hosting... I have some personal issues going on right now that are going to slow down hosting to 48 hrs... this should only be for a week or two... please still try to get your turn in on time, but the game may move a little slower.
thanks.
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March 21st, 2007, 08:38 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 16
Take all the time you need JA and thanks again for hosting what has turned out to be two great games simultaneously.
BTW what happened to Bandarlover, I loved his stories, now Kalasia set to AI....somebody crunch him early on?
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March 21st, 2007, 08:40 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 16
BandarLover had to quit due to some personal issues.. I set him to AI this turn.
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March 21st, 2007, 08:42 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 16
Eh, I went all-out to get early Blade Wind for expansion... so, of course, I can't seem to stop my mages from spamming it at high-protection giants in close combat with all my low-protection troops. Thanks, mages.
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March 21st, 2007, 08:49 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 16
Ouch...sounds like tough times in Agartha, if you can research some Evocation fire spells they could come in handy, I would have thought your ancient ones and maybe a basic kitted up trog lord or two could help take out a few.
I was only today wiped out on turn 11 by a early Jotunheim rush, playing Caelum...if you aren't prepared for them.....kind of hard to turn the tide.
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March 21st, 2007, 09:05 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 16
Ah, I can't recruit anything, unfortunately; my capitol has been under siege for some time now. My mages much prefer casting Blade Wind and Flying Shards to any of those silly fire spells... and the last of my fire mages is about to be wiped out, since they wound up outside my capitol in the abortive 100-casualty Break Siege.
Hey, anyone want a vassal state? Agartha will help out with whatever you're doing and pay tribute for the low, low price of saving us from OH GOD GIANTS BEATING MY FACE ARGGGGH
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