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January 11th, 2002, 07:12 PM
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Private
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Join Date: Sep 2001
Location: newmarket,on,Canada
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Re: A new Mod Idea (Look Here For Enlightenment)
If you are looking for a good source of who uses what technology (At least for the older races) The old STAR FLEET BATTLES Boardgame is a trove of information. Especially for different ship types and Weapons.
I would really like to see a SEIV Version of a Romulan MAULER Beam <---
another good source might be the BOTF Computer Game.(Aside from just talking to Trekkies who have all that stuff locked away in their Brains!)
Hope these ideas help!
RhineStone
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January 11th, 2002, 08:12 PM
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Captain
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Re: A new Mod Idea (Look Here For Enlightenment)
I know the klingons, so if you want some info just let me know.
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January 11th, 2002, 08:55 PM
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Corporal
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Re: A new Mod Idea (Look Here For Enlightenment)
You should check out the Sci-Fi Crossover topic. They are doing the tech trees that way. You might want to check it out.
They are also using for one of the references the Babylon Trek Wars a free web game for starship mini combat.
There is also the free Trek RPG <Last Unicorn> ship combat and design rules Online as well.
Both of these links <And other cool stuff  > can be found at;
http://www.star-ranger.com/home.htm
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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January 11th, 2002, 08:58 PM
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Captain
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Re: A new Mod Idea (Look Here For Enlightenment)
If you want a good cloak defense simply make cloacking devices require a lot of supplies to use.
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January 11th, 2002, 09:28 PM
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Colonel
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Re: A new Mod Idea (Look Here For Enlightenment)
This is almost what i have in mind with my own mod.... almost.
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January 12th, 2002, 03:00 AM
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First Lieutenant
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Re: A new Mod Idea (Look Here For Enlightenment)
Ok, running the risk of showing myself to be a total geek...
In ST the Federation could not detect cloaking devices except when using large sensor arrays. The arrays were placed along the boarder and were (presumably) immobile. They did not necesarily do damage to the invading ships, though a mine field is not inconceivable.
The equivalent as I see it would be to have very large sensor packages that could be based on either satelites or star bases. In this way federation ships can't go hunting for the cloaked ships... just as they couldn't in the series.
mi too sents
jimbob
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Jimbob
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Take away paradox from the thinker and you have a professor.
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January 12th, 2002, 03:47 AM
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Shrapnel Fanatic
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Re: A new Mod Idea (Look Here For Enlightenment)
quote: They did not necesarily do damage to the invading ships, though a mine field is not inconceivable.
That's why the mine pic would be changed to show a sensor sat surrounded by defense turrets.
When a cloaked enemy vessel meets one of these, it will be detected by the sensor sat, and blown out of the water by the turrets, but not before it takes one or two of the clusters with it.
Deployed you might have a 3d wall of the defense turrets, with the sensor package sitting safely behind them.
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