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Old January 12th, 2002, 07:41 AM
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Default Re: A new Mod Idea (Look Here For Enlightenment)

Yeah, but that wouldn't work too well against ships with other armor or if there are a lot of these "mines" and/or a lot of ships.
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Old January 13th, 2002, 03:03 AM
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Default Re: A new Mod Idea (Look Here For Enlightenment)

Thanks guys. Modding is not really my thing, but it is an interesting challenge. If the Crossover Mod is using the same idea I have, then that is great. I will read the thread, and perhaps get a lot of ideas on how to over come issues from them. (Credit of course will go to them. )
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Old January 13th, 2002, 03:12 AM
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Default Re: A new Mod Idea (Look Here For Enlightenment)

If you put this on sats then in a non-simultaneous move game people couldjust launch the sats and recover them as they move into the enemy territory on the offensive, or they could deploy them in simultaneous as they move, move order woudl be like this: recover satalites, move to X,X, remotly launch satalites. only problem would be moving through warp points. but hten you have strength in numbers if you plan on probing deep (or are dumb and hoping on luck). Still sats sound better than the mines. could have a supply cost? somehow charged per turn? or the sat launcher could have a high supply cost so launching constatnly wouldn't be really smart.
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