|
|
|
|
 |

January 11th, 2002, 09:36 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
If you have a, say, two cloaking devices, one that gives:
Level 2 Active
Level 3 Passive
Level 5 Gravitic
Level 3 racial
and one that gives
Level 4 Active
Level 2 Passive
Level 0 Gravitic
Level 0 racial
("racial" is actually two different techs)
If you have BOTH these devices on your ship, you'll have a combined cloaking ability of:
Level 4 Active
Level 3 Passive
Level 5 Gravitic
Level 3 Racial
And be detected by level 4 active sensors, level 3 passive, level 5 gravitic, and level 3 "racial" (cloak level = or < sensors, detected)
So yes, cloaks can be set to provide differing levels of protection against different kinds of sensors, and they CAN be combined.
EDIT: and in other words, the ship in Q's example question would NOT be visible unless you had a sensor other than tachyon or hyper-optics.
Phoenix-D
[ 11 January 2002: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 11th, 2002, 10:08 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Question about cloaking
Mines can "see" through any cloak. The general idea is that your ship runs into the mines on its own. (really only makes sense in warppoint/planet sectors, where they can be concentrated around the object).
Mines are a poor man's cloak detector 
__________________
Things you want:
|

January 12th, 2002, 09:18 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
Thank you Phoenix-D for your precise answer.
The reason for my question is that I was thinking about modifying the cloaking devices so that you would have different possibilities and that not one type of sensor would be sufficient to detect all cloaked ships. But you must be careful not to create cloaked ships that can't be seen by any type of sensors!
One more question: Is it possible in the design vehicle file to call for a specific type of cloak or sensor ability (e.g. active EM or gravitic)??
|

January 12th, 2002, 11:23 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
To make the design minister choose a specific cloaking device or sensor you would need to add a second ability to the component. For example "star - unstable" to hyper optics and "ruins" to gravitic sensors. Those ability will do nothing, but you will be able to use them in the designs to call for the components that you want.
Rollo
|

January 12th, 2002, 12:19 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
Thank you Rollo for your answer. That was what I suspected too.
What I have in mind is the following:
1.) Leave the sensors as they are.
2.) Make five different series of cloak components. One for each sensor ability.
3.) The tech level required for these cloak components would be combined the tech level of the cloaking and the corresponding sensor level: e.g. a gravitic cloak component level III would require cloak tech level 3 and gravitational tech level 3.
4.) The ability of each of these cloaking devices would be the same as the original cloaking device except an increase of the level in their field by one level: e.g. the level of the gravitic cloak component would be 5 for gravitic and 4 in all other fields.
5.) This would make that the highest cloak component in each field could not be beaten by the sensors of the same field but only by a different sensor.
6.) Under this modification you could build a almost completely invisible ship only by combining gravitic, active and passive EM cloaking devices and even then you could be detected by psychic or temporal sensors.
This might make cloaking and sensors a little bit more interesting or what do you think?
Additionally you could decrease the gravitic cloaking for small mines by two levels and medium mines for one level, which would give an reason to build larger mines.
[ 12 January 2002: Message edited by: Q ]
|

January 12th, 2002, 09:08 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
You should also make the lvl 5 levels so expensive adn big that having all of them ona ship woudl leave no space for anything else. remember mines can stillhit these and if the cloak component is damaged the shipwill appear again. nice idea, i could still imagine sneaking a DN or a BC into the homesystem and laying waste wiht tectonic bombs (move onto planet square, uncloack, stellar manip, cloak, move away) also you could have a max number of cloak devices per ship like the engine max number (i think, not sure if this works).
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

January 12th, 2002, 09:12 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about cloaking
"also you could have a max number of cloak devices per ship like the engine max number (i think, not sure if this works)."
It doesn't. Well, if you made them ENGINES it would, but other than that no. You can limit it to one per ship of a specific type of component, but when talking about cloaking more than one is a bit useless anyway.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|