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				March 21st, 2007, 09:59 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: The biggest problem with Dom III
			 
             
			
		
		
		
		Hmm Im not sure if hydras fit outside of the pythium theme 
		
	
		
		
		
		
		
		
			
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				March 21st, 2007, 10:07 PM
			
			
			
		  
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				General 
				
				
				
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				Re: The biggest problem with Dom III
			 
             
			
		
		
		
		
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				Gandalf Parker said: 
Hmm Im not sure if hydras fit outside of the pythium theme  
			
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 The units for Pythium should have high poison resistance or immunity... otherwise it's easy to cripple large AI armies when the computer is using Pythium.  
		
	
		
		
		
		
		
		
			
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				March 21st, 2007, 10:31 PM
			
			
			
		  
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				Re: The biggest problem with Dom III
			 
             
			
		
		
		
		 And i do not think the developers owe any obligation to keep improving a game after release(in the absence of a monthly fee), unless there are actual bugs that need fixed. But I would love to see some of the better ideas put together and sold as an add on. 
		
	
		
		
		
		
		
		
			
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				March 22nd, 2007, 12:11 AM
			
			
			
		  
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				Re: The biggest problem with Dom III
			 
             
			
		
		
		
		Yeah the pythium situation isn't great. It could be partially fixed with a mod though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2007, 01:12 PM
			
			
			
		  
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				Re: The biggest problem with Dom III
			 
             
			
		
		
		
		Hmmm lately Ive come across an even bigger challenge. Playing as Gath or Formoria. Bare starting army, bare set of pretenders to choose from, no national sites or recruitables or gem income. You have to turn them on with a bare script mod but it is interesting. 
		
	
		
		
		
		
		
		
			
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2007, 01:55 PM
			
			
			
		  
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				Re: The biggest problem with Dom III
			 
             
			
		
		
		
		I tried out a map with no indy poptypes and it actually seemed to work out better for the AI, since the player makes more use of them. The AI also likes to build forts, which fits in perfectly. 
 
I suggest other people do give it a go. You still get some interesting indies via sites as well. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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