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  #1  
Old January 12th, 2002, 09:04 PM
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Skulky Skulky is offline
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Default Re: emissive armor possible fix

Or the emmisive could just remove that amount of damage from the hit, a 30 damage weapon would still do 0 but a 70 damage weapon would only do 40. Maybe would need hardcode though.
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  #2  
Old January 13th, 2002, 08:18 AM
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Default Re: emissive armor possible fix

Jack no need to address me formally with "major", just "Q" is completely alright .
Yes the problem is that is misunderstood you about the meaning of "working emissive armor".
I have the same opinion as SJ or Skulky, that the all or nothing effect is not good. If you hit the emissive armor with a weapon of higher damage, it should still have some effect of reducing the damage. And that is not the case.

[ 13 January 2002: Message edited by: Q ]

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Old January 13th, 2002, 05:07 PM

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Default Re: emissive armor possible fix

The only problem I have with how emmisive armor works is that it should render fighter weapons useles and it doesn't.
I also think that the size/damage resistece ratio should be at least equal to the best standard armor.
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Old January 15th, 2002, 12:06 AM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: emissive armor possible fix

quote:
Originally posted by Q:
I don't think making the emissive armor big would help. SJ is right it would be unbalancing if you push the resistence too high. This is a very old problem I already had in SE III.
<snip>



The only balance in SEIII was that you could only put 10% of your ship's mass in the "armor" section (i.e., the part that actually got hit first). You could add armor components into the external & internal sections, but there was no guarantee they'd get hit first.

If we could enforce something similar in SE4, we might be able to balance emissive armor properly...
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Old January 15th, 2002, 11:10 AM

Jack Deth Jack Deth is offline
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Default Re: emissive armor possible fix

as far as balance goes, im probably dreaming here, but maybe having it just reduce damage by a percentage would be the best way to balance it. sounds like alot of work to recode tho.
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