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March 22nd, 2007, 07:17 PM
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Corporal
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Join Date: Feb 2004
Location: San Francisco, CA
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
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Turn 13 sent out..
As the wheel turns for the 13th time the pretender of Caelum
leaves this world.
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March 22nd, 2007, 09:09 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Turn 13 sent out..
The break is ok with me too.
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March 22nd, 2007, 10:47 PM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 13 sent out..
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
GL Teraswaetro  , you have my gems, not sure why my frail Caelians could have done against your Jotuns so early in the game.
Have Fun!
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March 23rd, 2007, 05:41 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 13 sent out..
Caelum is usually easy to crush early, and a dangerous opponent later on. Best kill the birdmen as soon as possible.  Thanks for the gems, you are gracious in defeat.
A pause is ok.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 23rd, 2007, 04:48 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Turn 13 sent out..
Am I to expect a giant boot stomping me now too? 
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March 24th, 2007, 03:17 AM
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Corporal
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Join Date: Feb 2004
Location: San Francisco, CA
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
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Turn 14 sent out..
..tuo tnes 41 nruT
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March 24th, 2007, 07:28 AM
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Corporal
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Join Date: Feb 2007
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 14 sent out..
I got a stale turn [img]/threads/images/Graemlins/Cold.gif[/img]
I play my turn every day, and delete my old 2h/trn before downloading my new turn.
Fortunatly, I'm not in danger currently, but losing a turn in this kind of game is quiet frustrating.
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