.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 23rd, 2007, 12:33 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: playing ANYONE against everyone

Quote:
Xietor said:
I think i would rather lose, flying my gorgon around and leading armies with banelords etc, then to micromanage some mages to generate pearls.
There's essentially no micromanagement. You build a few per turn, and put them on one of your researchers that don't already have one. You then press the pool astral pearls button once a turn.

Quote:
ideally, i would like to see the number of such gem producing items limited to a few per race.
Let's not further neuter magic if we can avoid it. It's a strategy that only works under a very specific set of circumstances, which is why I've brought it up in both of these threads related to winning massive long-term games.

Quote:
Clam generation also minimizes the importance of some pretenders that generate gems, global spells that generate gems, and actually hunting for gems with spells.
It does no such thing. The better your gem income, the faster you can build clams. A water gem income of 1 per turn is 15 times slower to start than a water gem income of 15.

Quote:
I realize that making clams is a valid strategy, but it is one, for the sake of fun, i would like to see nerfed. Tlk about a buzz kill.
The two game settings where I've discussed clams in the past week are already kind of a "buzzkill". It's also already been seriously nerfed to the point where you need on the order of 50 turns or more before you start to turn a profit. They are set on huge maps where you won't see any serious opposition for 20 turns or more. People will be dropping out of these games constantly.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.