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March 24th, 2007, 05:09 PM
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First Lieutenant
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Re: SE:V v1.33 Patch Available!
sounds far more complicated than just giving the folders new names.
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March 24th, 2007, 07:14 PM
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National Security Advisor
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Re: SE:V v1.33 Patch Available!
Quote:
Captain Kwok said:
No. I don't think that will work because when players go to load the save game, then it will search for the PBW's folder name - so they'd have to keep different installs with mod folders labeled the same as PBW's.
The BM update will extract to "Balance Mod v1.05+" which will be good for PBW games for the next few months since the next series of updates will be save-game stable.
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I don't understand what you mean here. With different installs the mod folders would all be named the same. The players have to keep the mod folders named the same as PBW no matter which way we go.
But I don't care if you want to have a new mod folder name. It will prevent upgrades between mod versions, but if the mod isn't compatible anyway I guess that doesn't matter.
Geoschmo
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March 24th, 2007, 07:17 PM
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Re: SE:V v1.33 Patch Available!
Quote:
se5a said:
sounds far more complicated than just giving the folders new names.
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Oh I definetly agree it's more complicated. I much prefer the SE4 method of simply renaming the folders. But doing so prevents any upgrading in process games from version to version. But if the versions are incomaptible anyway as Kwok says, it doesn't matter.
Geoschmo
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March 25th, 2007, 12:08 AM
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Shrapnel Fanatic
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Re: SE:V v1.33 Patch Available!
It doesn't prevent upgrading games in progress... not the way suggested.
Mod releases under the same folder name are savegame compatible...
When a savegame-breaking change comes along, you start a new folder name.
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March 25th, 2007, 12:35 AM
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First Lieutenant
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Re: SE:V v1.33 Patch Available!
Geo my idea is to release the new version of BM as
Balance Mod 1.05.0 and call the folder "BalanceMod1.05.x"
next non game breaking version will be Balance Mod 1.05.1 and use the same folder name as above.
next game breaking version would be 1.06.0 with a folder of "balanceMod1.06.x"
though with periods causing problems with PBW code it's going to be a pain, maybe BalanceMod105x or something.
though doesn't it currently already use a space?
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March 25th, 2007, 10:59 AM
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Re: SE:V v1.33 Patch Available!
Quote:
se5a said:
though with periods causing problems with PBW code it's going to be a pain, maybe BalanceMod105x or something.
though doesn't it currently already use a space?
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Yeah, after I posted that it occured to me that it probably won't be an issue. The part of the code that's affected by the spaces and puctuation doesn't currently come into play with SEV mods because there is no modpath command line option for SEV yet. As far as PBW knows all the mod games for SEV are just stock games. It's the SEV executable that is actually choosing the game type folder.
In the future when Malfador hopefully adds the functionality to specify a mod folder at run time the folder names on the server will be more important, but hopefully he will make it so that we don't have to have the same folder name on the server and users machines, so it still won't matter what you name it for your mod.
So ignore my previous post. 
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March 26th, 2007, 05:36 PM
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First Lieutenant
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Re: SE:V v1.33 Patch Available!
how does the processing speed of SEV is after the last patch? any improvements?
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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