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  #1  
Old February 14th, 2002, 05:05 PM
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Default Re: newby\'s guide to ship and fleet strategy

quote:
Originally posted by Gryphin:
Decoy Transports Revisted
I played close to 100 turns with the Decoy Transports decribed below. They proved to be useless except as troop and population transports.



The best "decoy transport" IMO, is a light carrier. I usually research fighter before destroyers. The size 800 gives the Heavy Mount modification, which is deadly against early game ships like destroyers or even cruisers. Light carrier with minium required number of fighter bays (14) still has 380 K to fit in weapons and other battle equipment. After launching fighters, carriers are instructed to follow them and fight like regular ships. Fighter bays provide a good "decoy armor" and give a vital extra protection while heavy mounted weapons and fighters pulverize enemy. I seldom build destroyers and light cruisers. Multi-purpose carriers make up the bulk of my fleets. Besides, it reminds me the cool battle scenes from Babylon 5.
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  #2  
Old February 14th, 2002, 05:08 PM

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Default Re: newby\'s guide to ship and fleet strategy

oleg, I owe ya one. If you are ever in Boston, the drinks are on me.
Thanks
  #3  
Old February 14th, 2002, 05:43 PM
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Default Re: newby\'s guide to ship and fleet strategy

quote:
Originally posted by Gryphin:
oleg, I owe ya one. If you are ever in Boston, the drinks are on me.
Thanks



Oleg, at the rate Gryphin is dishing out the hospitality, let's go to Boston together, we could bankrupt him
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Old February 16th, 2002, 07:45 AM
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Default Re: newby\'s guide to ship and fleet strategy

Do any of you guys know how I can get a capture ship to ATTACK a target until the shields are down, then capture?

I just had a fleet of capture ships run to a corner (shot at the enemy as they went by), then, when the warships fought, the capture ships jumped back and forth:
"Hey, theres one without shields to capture"
"Oh, wait, they regenerated 5 points, nevermind"

Obviously the secondary strat of "Optimal weapons range" isn't being used when there are no shieldless ships for the primary strat "board ships".
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Old February 16th, 2002, 07:49 AM

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Default Re: newby\'s guide to ship and fleet strategy

Try reversing- Optimal Weapons range as primary, board as secondary. I also heard this had been improved in Gold?

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  #6  
Old February 16th, 2002, 08:44 AM
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Default Re: newby\'s guide to ship and fleet strategy

Reversing doesn't solve the problem. It is just an bug and already fixed in GOLD. So wait for it.
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  #7  
Old February 18th, 2002, 07:43 AM
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Default Re: newby\'s guide to ship and fleet strategy

quote:
Originally posted by tesco samoa:

I usually have 4 of these puppies supporting a mid size fleet of 50 ships.

And 2 of the mid size fleets support a large fleet of 100 + ships

So your talking 11 fleets to take control of an area.



Must be a ***** to implement when a game only allows 200 or 300 ships.
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