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February 18th, 2002, 07:16 PM
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General
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Re: newby\'s guide to ship and fleet strategy
quote:
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Originally posted by tesco samoa:
I usually have 4 of these puppies supporting a mid size fleet of 50 ships.
And 2 of the mid size fleets support a large fleet of 100 + ships
So your talking 11 fleets to take control of an area.
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Must be a ***** to implement when a game only allows 200 or 300 ships.
Nah I just downsize everything.... or something.
I have never played a game with the limiting factor 200 or 300 on ships and bases.
I follow the school of if you can support it you should be able to build it.
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 18th, 2002, 07:23 PM
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Re: newby\'s guide to ship and fleet strategy
Ships will fire all weapons when they are in range.
ON the second question. They will fire at their primary target if they are in range else they will shoot at whats next on the list until there is nothing to shoot at.
On the 3rd question I believe it is Type priority But I could be wrong here.
Dumbluck.
PDC's are not weapons in the 1.49 world
The Large mounts etc... only apply to direct fire weapons.
One thing I love is the fact that armor skipping weapons will destroy armor after there is nothing left on the enemy ship except armor.
I believe that is a bug.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 18th, 2002, 09:13 PM
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Lieutenant Colonel
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Re: newby\'s guide to ship and fleet strategy
I have had some good luck with Capture Planet.
I used the Capture Planet fleet strategy and played Strategic Combat. I used the default setting for ships breaking formation. The formation is usually a V.
The transports are unarmed, except for PD sometimes. They have excellent ECM, armor, and shields, and can lay a spy sat.
During combat (replay) the transports just hang back until the armed ships are done, and then rush in.
A small pop planet may get glassed before the attackers are done, but sometimes it can be managed by dropping the fleet size before invasion. Anyway, I glassed more planets by forgetting to load the troops back onto the transport the turn before.
The Max damage setting may help. I'm at the office now nd don't remember what that is set to. Generally it controls targetting order. With only one target, it may not help.
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February 18th, 2002, 09:31 PM
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Re: newby\'s guide to ship and fleet strategy
quote: Which takes priority, "targeting priority" or "type priority"?
There's a toggle for setting which one comes first, on the same screen where you set the Firing priorities.
IIRC the default is targeting before type.
[ 18 February 2002: Message edited by: capnq ]
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February 24th, 2002, 08:24 AM
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Captain
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Re: newby\'s guide to ship and fleet strategy
Movement Strategies
quote: Originally posted by PsychoTechFreak:
1. Don't get Hurt
2. Ram
Nice idea, but does it work the same way as a human would decide when he has no chance not to get hurt any more ?
This decidedly does NOT work! In one case the ship just shuttled around in the corner while happily taking taking fire; in another the ship was hemmed in by attackers, completely unable to move. In neither case would the ship ram. My best guess (acknowledging that I don't know which components were destroyed) is that the ship will stick to "Don't get hurt" for as long as it has engines. When the engines are destroyed it reverts to the the secondary strategy...
"Engine room? This is the captain. I've had enough of this sh**! Full speed ahead; we're going to ram the SOB!"
"Uh, sure skipper. I'll just push this scrap iron, that used to be our engines, out the stern. That should give us a little momentum."
... I love this game, but I gotta say it: Not a lot of thought when into this bit of code.
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February 24th, 2002, 08:29 AM
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Captain
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Re: newby\'s guide to ship and fleet strategy
quote: Originally posted by Wardad:
STALL the enemy.
1. Mines, with five mines I made them take five turns to reach my planet. I layed one per sector.
Will this work the same way against a human opponent? I don't think so. Anyone know for sure?
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February 25th, 2002, 12:37 AM
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First Lieutenant
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Re: newby\'s guide to ship and fleet strategy
1. Don't get Hurt
2. Ram
It is just a guess but maybe the kamikaze strategy just works if you load at least one warhead ?
Now, to something different:
Has anybody checked out the "until all weapons gone" button ? In many of my simulations, my fleets have done a better job with this button checked. First they knock out the weapons and then they sweep the battlefield from the wracks.
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