Quote:
Managarm said:
Hello,
I'm quite new to this amazing game, and after reading several posts I'm still a little bit confused with the Quickness thing granted by a high watery bless...
According to what I have read so far is that a W9 Bless confers 50% Quickness that means an extra action (attack) every two combat rounds plus extended AP.
But what about the "Also gains Att +3, Def +3" bonus that the Quicken Self spell grants?
On top of that, what will happen if I choose the ultimate W10 Bless?? Will my sacred armies receive a 100% Quickness bonus (double attack rate, Att +3, Def +3, extended AP)?
Thanks!
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Blessing quickness is different from spell quickness. Only quickness from a spell (or item) gives the +3 att/def. If you put a water mage near your sacreds, scripted to cast quickness or quickening (not quicken self), your sacreds will have both for LOTS of attacks.
Pretender magic skill 10 never affects the cool blessing you get at skill 9. But the other effect of a water blessing, the defence boost, changes from 4 to 5 when you go from water 9 to 10.