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  #1  
Old March 27th, 2007, 04:30 PM

Phoenix-D Phoenix-D is offline
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Default Re: How is the game now?

Quote:
GuyOfDoom said:
"I hate the UI" Which translates to "I've played SE IV for so many years that I hate things that are different."

Uh, no. I don't think the UI is as bad as people say, but it does have issues. (why did the game ship with no condensed lists for units, and why do some screens still not have that option? Why are my custom layouts never saved? Why are some common options stuck into sub-menus? etc)
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  #2  
Old March 27th, 2007, 05:02 PM

Raapys Raapys is offline
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Default Re: How is the game now?

I don't think that's it, Doom. At least for my part, it's got nothing to do with me not liking what's 'different'. And I hadn't even been playing SE IV all that much before SE V was released.

To put things back in perspective, for my own sake, I fired up SE IV again; it's *amazing* how fast and easy it is to interact with ships, colonies, anything in that game, compared to the new one.

Even such a small difference in game mechanics as the 'double-click'( SE V ) vs 'single-click'( SE IV ) makes a big impact on how much you have to 'work' to get things done.

That said, I'm not giving up on SE V until Aaron does.
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Old March 27th, 2007, 05:44 PM

Yimboli Yimboli is offline
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Default Re: How is the game now?

Quote:
Raapys said:
That said, I'm not giving up on SE V until Aaron does.
Or the publisher? *cough* moo3 *cough*
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  #4  
Old March 27th, 2007, 05:57 PM
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Fyron Fyron is offline
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Default Re: How is the game now?

Phoenix-D said:
"Why are some common options stuck into sub-menus?"


That one is easy; there is not always enough space for buttons, given the massive sizes used. This is particularly true of the construction queue window... oi. When we started complaining about this stuff, Aaron said it was too late to try to restructure the basic framework of the UI... :-\

Yimboli said:
"Or the publisher? *cough* moo3 *cough* "


The developer/publisher relationship between MM and SF1st is not the same as what Quicksilver and... whomever it was... had. AFAIK, SF1st did not contribute (much? any?) money to develop SE5; it was funded by MM.
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  #5  
Old March 27th, 2007, 06:37 PM

Phoenix-D Phoenix-D is offline
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Default Re: How is the game now?

The buttons aren't -that- big, compared to SEIV.

SEIV construction window: 14 buttons
SEV construction window: 13 buttons (space for 14).

SEV has more buttons in sub-menus, but that's mostly because SEV has "add item", "remove item", "Amount", which are somewhat redundant. I almost never use them.

Same with the ship design screen. SEIV has space for 14 buttons, SEV has space for...14 buttons.
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  #6  
Old March 27th, 2007, 10:01 PM
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Default Re: How is the game now?

Yes, but it has more things with buttons, and thus not enough space to put all of them on the screen...

Just because you don't use the amount field doesn't mean other people don't as well.
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Old March 27th, 2007, 10:42 PM

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Default Re: How is the game now?

How'd those people handle SEIV?
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  #8  
Old March 28th, 2007, 12:35 AM
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Default Re: How is the game now?

In SE4, it is relegated to a sub-menu button.
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