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March 27th, 2007, 04:30 PM
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National Security Advisor
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Re: How is the game now?
Quote:
GuyOfDoom said:
"I hate the UI" Which translates to "I've played SE IV for so many years that I hate things that are different."
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Uh, no. I don't think the UI is as bad as people say, but it does have issues. (why did the game ship with no condensed lists for units, and why do some screens still not have that option? Why are my custom layouts never saved? Why are some common options stuck into sub-menus? etc)
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 27th, 2007, 05:02 PM
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First Lieutenant
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Re: How is the game now?
I don't think that's it, Doom. At least for my part, it's got nothing to do with me not liking what's 'different'. And I hadn't even been playing SE IV all that much before SE V was released.
To put things back in perspective, for my own sake, I fired up SE IV again; it's *amazing* how fast and easy it is to interact with ships, colonies, anything in that game, compared to the new one.
Even such a small difference in game mechanics as the 'double-click'( SE V ) vs 'single-click'( SE IV ) makes a big impact on how much you have to 'work' to get things done.
That said, I'm not giving up on SE V until Aaron does.
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March 27th, 2007, 05:44 PM
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Sergeant
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Re: How is the game now?
Quote:
Raapys said:
That said, I'm not giving up on SE V until Aaron does.
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Or the publisher? *cough* moo3 *cough*
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March 27th, 2007, 05:57 PM
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Shrapnel Fanatic
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Re: How is the game now?
Phoenix-D said:
"Why are some common options stuck into sub-menus?"
That one is easy; there is not always enough space for buttons, given the massive sizes used. This is particularly true of the construction queue window... oi. When we started complaining about this stuff, Aaron said it was too late to try to restructure the basic framework of the UI... :-\
Yimboli said:
"Or the publisher? *cough* moo3 *cough* "
The developer/publisher relationship between MM and SF1st is not the same as what Quicksilver and... whomever it was... had. AFAIK, SF1st did not contribute (much? any?) money to develop SE5; it was funded by MM.
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March 27th, 2007, 06:37 PM
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National Security Advisor
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Re: How is the game now?
The buttons aren't -that- big, compared to SEIV.
SEIV construction window: 14 buttons
SEV construction window: 13 buttons (space for 14).
SEV has more buttons in sub-menus, but that's mostly because SEV has "add item", "remove item", "Amount", which are somewhat redundant. I almost never use them.
Same with the ship design screen. SEIV has space for 14 buttons, SEV has space for...14 buttons.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 27th, 2007, 10:01 PM
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Shrapnel Fanatic
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Re: How is the game now?
Yes, but it has more things with buttons, and thus not enough space to put all of them on the screen...
Just because you don't use the amount field doesn't mean other people don't as well.
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March 27th, 2007, 10:42 PM
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National Security Advisor
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Re: How is the game now?
How'd those people handle SEIV? 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 28th, 2007, 12:35 AM
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Shrapnel Fanatic
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Re: How is the game now?
In SE4, it is relegated to a sub-menu button. 
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