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March 27th, 2007, 05:11 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Issues fixed between 3.14 and 3.15
ISSUES FIXED FROM 3.14 TO 3.15
Magic site issues and locmasks were fixed in patch 3.14, but they have been listed here since the list was not confirmed before patch 3.15 came out
MAGIC SITES
- MS 546 Forest beneath the Waves should be "Forest Beneath the Waves" (capital b in "Beneath")
- MS 579 Wisperwind Tower should be "Whisperwind Tower", the h is missing from "Whisperwind".
- MS 658 Spiral Chaft should be "Spiral Shaft"
- MS 692 Forest of Amber Kelp Allows recruitment of gold cost 0, resource cost 1 air elemental (size 1) instead of requiring a nature mage to enter to summon them. This allows massing them up to recruitment queue maximum per turn at no cost. Or it would, if air elementals could survive underwater, so presumably this site should allow the recruitment of some other monster (573 Amber Clan Guard, 574 Amber Clan Triton, 575 Amber Clan Mage or 576 Amber Clan Priest, perhaps?) The recruitable unit is commander, so should it be mage or priest?
- MS 693 Sentinent Current Should be "Sentient Current"
UNIQUE SITE LOCMASK CHANGES & FIXES
- MS 173 The Steel Ovens locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 175 The Citadel of Pyriphlegeton locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 177 The Fire Prison locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 211 The Inverted Tower locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 245 The Sea Underneath locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 283 The Underworld locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 313 The Ultimate Gateway locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 339 Litter Skull locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 340 The Crypt Underneath locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 346 The Shadow Furnace locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 412 The Empty Grave locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 413 The Forgotten Crypt locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 491 Temple of the All-Seeing Eye locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 501 The Crystal Academy locmask 16607 (any land but cave) changed to 17119 (any land)
- MS 508 The Desert of Ptah locmask 16388 (mountain) should be 16392 (waste)
- MS 521 The Well of All Waters locmask 16384 (no terrain) changed to 16607 (any land but cave)
- MS 527 The Cave of Souls locmask 16388 (mountain) should be 16900 (mountain, cave)
- MS 529 The Deepest Mine locmask 16388 (mountain) should be 16900 (mountain, cave)
- MS 533 The Sun Below locmask 16392 (waste) changed to 16904 (waste, cave)
- MS 534 The Sunless Sea locmask 16392 (waste) changed to 16904 (waste, cave)
- MS 542 Lyfjaberg locmask 16384 (no terrain) should be 16388 (mountains)
- MS 635 The Slaughterhouse locmask 16384 (no terrain) should be 16607 (any land but cave)
- MS 636 The Lodge locmask 16384 (no terrain) should be 16607 (any land but cave)
NON-UNIQUE SITE LOCMASK CHANGES & FIXES
- MS 184 Cave of Clouds locmask 12 (mountain, waste) changed to 524 (mountain, waste, cave)
- MS 246 Mineral Cave locmask 95 (any land but swamp or cave) should be 607 (any land but swamp)
- MS 257 Gorge locmask 4 (mountain) should be 516 (mountain, cave)
- MS 258 Magma Cave locmask 4 (mountain) should be 516 (mountain, cave)
- MS 261 Chasm of Strange Lights locmask 4 (mountain) should be 516 (mountain, cave)
- MS 477 Conjurer's Cave locmask 4 (mountain) changed to 516 (mountain, cave)
- MS 536 Endless Caverns locmask 4 (mountain) should be 516 (mountain, cave)
- MS 537 Glowing Caverns locmask 4 (mountain) should be 516 (mountain, cave)
- MS 586 Magma Pit locmask 4 (mountain) should be 516 (mountain, cave)
- MS 606 Iron Tomb locmask 4 (mountain) should be 516 (mountain, cave)
- MS 153 Bronze Pillar locmask 223 (any land but cave) should be 735 (any land)
- MS 172 Fountain of Fire locmask 223 (any land but cave) should be 735 (any land)
- MS 193 Singing Stones locmask 223 (any land but cave) should be 735 (any land)
- MS 214 Well of White Water locmask 223 (any land but cave) should be 735 (any land)
- MS 215 Mercury Pond locmask 223 (any land but cave) should be 735 (any land)
- MS 216 Singing Stream locmask 223 (any land but cave) should be 735 (any land)
- MS 217 Weeping Stone locmask 223 (any land but cave) should be 735 (any land)
- MS 247 Earth Blood Seepage locmask 223 (any land but cave) should be 735 (any land)
- MS 262 Cave of the Pale Ones locmask 223 (any land but cave) should be 735 (any land)
- MS 272 Troll Pit locmask 223 (any land but cave) should be 735 (any land)
- MS 273 Troglodyte Den locmask 223 (any land but cave) should be 735 (any land)
- MS 288 Painted Cave locmask 223 (any land but cave) should be 735 (any land)
- MS 289 Maze locmask 223 (any land but cave) should be 735 (any land)
- MS 293 Strange Opening locmask 223 (any land but cave) should be 735 (any land)
- MS 295 Abandoned Laboratory locmask 223 (any land but cave) should be 735 (any land)
- MS 296 Crystal Flames locmask 223 (any land but cave) should be 735 (any land)
- MS 298 Caves of Passing Time locmask 223 (any land but cave) should be 735 (any land)
- MS 302 Gateway locmask 223 (any land but cave) should be 735 (any land)
- MS 303 Distortion locmask 223 (any land but cave) should be 735 (any land)
- MS 304 Nexus locmask 223 (any land but cave) changed to 735 (any land)
- MS 315 Battlefield locmask 223 (any land but cave) changed to 735 (any land)
- MS 318 Cave of Ghouls locmask 223 (any land but cave) should be 735 (any land)
- MS 325 Banefire Braziers locmask 223 (any land but cave) should be 735 (any land)
- MS 329 Catacombs locmask 223 (any land but cave) should be 735 (any land)
- MS 335 Statue of Death locmask 223 (any land but cave) should be 735 (any land)
- MS 406 Ancient Temple locmask 223 (any land but cave) should be 735 (any land)
- MS 407 Pool of Sanctity locmask 223 (any land but cave) should be 735 (any land)
- MS 415 Cave of Dark Rites locmask 223 (any land but cave) should be 735 (any land)
- MS 416 Temple of Darkness locmask 223 (any land but cave) should be 735 (any land)
- MS 474 Ancient Forge locmask 223 (any land but cave) should be 735 (any land)
- MS 475 Chamber of Changes locmask 223 (any land but cave) should be 735 (any land)
- MS 480 Halls of the Dead locmask 223 (any land but cave) should be 735 (any land)
- MS 481 Banefire Forge locmask 223 (any land but cave) should be 735 (any land)
- MS 509 Fountain of Rubies locmask 223 (any land but cave) should be 735 (any land)
- MS 512 Ctonian Gate locmask 223 (any land but cave) should be 735 (any land)
- MS 514 Well of Darkness locmask 223 (any land but cave) should be 735 (any land)
- MS 574 Enchanted Gate locmask 223 (any land but cave) should be 735 (any land)
- MS 575 Enchanted Tomb locmask 223 (any land but cave) should be 735 (any land)
- MS 612 Painted Crypt locmask 223 (any land but cave) should be 735 (any land)
- MS 614 Flaming Tomb locmask 223 (any land but cave) should be 735 (any land)
- MS 618 Silver Sarcophagus locmask 223 (any land but cave) should be 735 (any land)
Last edited by Edi; August 22nd, 2008 at 06:57 AM..
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April 4th, 2007, 05:57 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Version 3.15
VERSION 3.15
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May 6th, 2007, 05:06 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Fixes From 3.15 To 3.17
THINGS FIXED FROM 3.15 TO 3.17
ARMOR- A 38 Black Steel Full Plate Has not been updated with the plate armor change. Should be -3 defense, not -4. Encumbrance should be 4, not 5
- A 95 Sun Armor Has not been updated with the plate armor change. Should be -3 defense, not -4. Encumbrance should be 4, not 5
- A 111 Spider Armor Has not been updated with the plate armor change. Should be -3 defense, not -4. Encumbrance should be 4, not 5
NATION DESCRIPTION HEAT/COLD SCALE ERRORS
The following nations should have these preferences in the nation descriptions, but currently have something else. - EA Ulm +1cold
- EA Lanka +2heat
- EA Kailasa +2heat
- MA Bandar Log +2heat
- LA Patala +2heat
- LA Atlantis +2cold
- LA Bogarus +2cold
- EA C'tis +2heat
- MA C'tis +2heat
- LA C'tis +2heat
GENERAL STATFIX ISSUES- U 1424 Sun Priest LA Mictlan Sun Priest should have forest survival
- U 1739 Rakshasi no stealth, which causes problems if her stealthy seducer form changes shape in battle after an unsuccessful seduce attempt. No longer stealthy, she will die as the province defenders attack her. Or get stuck like the Capricorn landform used to do if he fled to land from an underwater battle.
- U 1759 Sidhe Lord Should have weapon 473 Golden Spear instead of 1 Spear and armor 142 Bronze Scale Cuirass instead of 8 Chain Mail Cuirass to match the rest of the EA Sidhe and Tuatha
- U 1760 Bandaraja Incorrect nametype, should use Bandar Log nametype instead of indie nametype. Same problem seems to affect a lot of the Lanka/Bandar Log/Kailasa/Patala units. This one is the only commander currently known to be affected.
- U 1837 Hydra Wrong firstshape. Unit should have firstshape 1831 instead of 1837. Form 1837 is one of the intermediate forms of the Pythium hydras, but it does not revert back to its base form due to wrong firstshape. All other hydra firstshapes seem to be okay.
- U 1856 Hydra Wrong firstshape. Unit should have firstshape 1850 instead of 1856. Form 1856 is one of the intermediate forms of the Pythium SC sacred hydras, but it does not revert back to its base form due to wrong firstshape. All other sacred hydra firstshapes seem to be okay.
- U 1898 Fomorian Sorcerer Unit is poor amphibian even though regular Fomorian units of same physical shape are not. Precision 10 should probably be 9 to be more in line with regular Fomorian units, but no big deal.
- U 1954 Rusalka Undead should have 0 encumbrance + 100 cold and poison resistance (now has enc 2, CR 50% , PR 0%)
- U 1970 Longdead Giant Leadership should be normal 10, undead 10 (or 40) instead of normal 40, undead 10
- U 1977 Fossilized Giant Leadership should be normal 10, undead 10 (or 40) instead of normal 40, undead 10. Hit points should be more than 17?
- U 1973 Black Priest should have weapon 14 Maul to match graphic, not weapon 13 Hammer
- U 740 Black Priest should have weapon 14 Maul to match graphic, not weapon 13 Hammer
- U 1982 Priest Smith Age should be increased. MR only 9, should be more? Hit points 10, should be 12 like Black Priests?
- U 325 Master Smith Hit points 10, should be 12 like Black Priests?
- U 748 Siege Engineer Hit points 10, should be 12 like Black Priests? Almost all Ulm commanders have more than 10 hit points.
BATTLEFIELD- CBT Battlefield Enchantment icon bugginess: Casting Rain will cause a blank icon looking like a fort to appear with no description. Same happens when Ark is brought into combat, but Ark effect description says ?no description available?, ?fatigue cost 0? and ?cannot be cast underwater?
SPELLS- SPELL Twiceborn: Grants immortality to demons with death magic. A demon with twiceborn in effect will respawn in capital like an immortal if it dies in friendly dominion. Changed so it does not affect undead, demons or inanimates.
- SPELL Astral Shield: Has much higher base score or multiplier for casting priority than it should. Bug thread post
- SPELL Growing Fury does not work. Icon appears on the top right of screen but no units are affected Works fine for me - ko
- SPELL Voice of Apsu & Voice of Tiamat can be cast on enemy provinces and used to bring down domes for a cost of next to nothing. This is only a problem if domes of the same type do not stack and the spell is thematically supposed to work on provinces even though they are not under the player's control. If domes of same type are made non-stackable, VoA becomes a problem.
- SPELL Sermon of Courage Description outdated, legacy from Dom2.
BEHAVIOR- BHV Corrupt/Seduce: It is possible to assign these commands to units who do not possess them. Recruit bunch of scouts, add Succubus/Manyusha Rakshasi/Oreiad/other seducer, group them, move to enemy province. Select whole stack by clicking on the seducer, hit space, select ?Seduce? from list and all units will perform seduce action. Supposed to be fixed a while ago. Is it still there? This bug has been reconfirmed with patch 3.14.Fixed a long time ago I believe, but now it's checked on the server side as well. Double fixed!
- BHV Corrupt/Seduce Retreat: Non-amphibian commanders and victims may retreat to a sea province after a successful seduction attempt, which results in both of them drowning.
- BHV Affliction Disease affects inanimate/lifeless units such as mechanical men, though logically it should not. Lifelessness should give immunity to disease like undeath does. They are not affected by it even though they can get diseased.
- BHV Automatic Site Search Targeting Automatic monthly casting of site searching spells skips all provinces that have two or more visible sites. It also skips provinces which have been searched with a lower level of skill. Capitals with only one site are targeted. Is this bug or WAD? WAD
- BHV Eyeloss Units with lots of eyes will only get affliction "Lost a couple of eyes" even if they get repeated afflictions. They never go blind from eyeloss. They can do, but not as likely as 2 eyed beings.
- BHV Recruitment Queue 2: Conquering an enemy castle with an active (but suspended due to siege) recruitment queue does not clear it. The recruitment queue remains behind and allows the conqueror to either recruit the enemy nationals (such as mages and other units) in the queue or cancel them and get the money.
- BHV Golems & Turn 50 Rout Golems do not run away from the battlefield after a Turn 50 rout ends the battle. They die immediately instead. Bug or WAD? Confirmed WAD
- BHV Call God Call God does not work sometimes. Discussion thread here. Could be manual numbers are wrong and 50 points of Holy needed for successful recall. Confirmed as issue of erroneous manual information, not a bug
MODDING- MOD (monster) #clear causes Mac version to hang
- MOD (monster) #clearstat causes Mac version to hang
- MOD (monster) #clearmagic causes Mac version to hang Is this verified? It is now, these are old problems that were fixed some patches ago but never reported as fixed.
GUI- GUI MSG Seduction All successful 'seduction' messages say the enemy commander was transported to your home with the help of the succubus, regardless of the actual unit performing the seduction.
Last edited by Johan K; February 13th, 2009 at 12:09 PM..
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