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March 3rd, 2002, 02:11 AM
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Re: newby\'s guide to ship and fleet strategy
His attack would be too early in the game for null-space. Besides, why waste the cash when CSMI ships can bLast the attacks away until he gets PD?
EDIT: If you're speaking in general, yeah. null-space really shines when you're attacking heavily-defended targets.
Phoenix-D
[ 03 March 2002: Message edited by: Phoenix-D ]
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 4th, 2002, 06:32 PM
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Re: newby\'s guide to ship and fleet strategy
The best way to handle crystalline armor is PPB.
Untill the guy with crystalline armor gets phased shields (looong way to research), crystalline effect gives no protection whatsoever.
I almost always finish physics I + physics II before turn 20.
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March 4th, 2002, 08:11 PM
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Shrapnel Fanatic
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Re: newby\'s guide to ship and fleet strategy
Missiles are good too, since all of them stack into one hit.
5 CSM 1's do 375 damage: you'd need 750KT of crystalline armor III's, plus 400 shield points to defend against that.
And by the time you've got that defensive tech (Dreadnaughts, Crystal 3, shields x), your opponent will have reached bigger missiles 
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March 4th, 2002, 08:21 PM
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Sergeant
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Re: newby\'s guide to ship and fleet strategy
quote: Originally posted by Phoenix-D:
"comabt turn, my fleet can take 4000kt before EVEN BEING DMANAGED."
Wrong. Your fleet can take *100kt* of damage before being hurt. Then you start loosing armor. Once you've taken 400kt of damage, you start loosing internal components. Your fleet isn't just one big ship!
Phoenix-D
GUTB,
Phoenix-D is right, unless you had your targeting options to have something odd like least damaged. Normally, I target ships with Has Weapons, Nearest (better to hit), Biggest (better to hit), Most Damaged. But you may want to go with Has Weapons, Most Damaged, Nearest, Biggest to make sure you keep working on a ship that has damaged armor so you do not spread the damage around.
With that strategy, a ship will be targetted until it cannot shoot any longer. Focus first on the ships that can harm you. Even if you lose, they have to pay maintenance on the crippled ones and your early hoard is not likeley to have any repair ships near by.
[ 04 March 2002: Message edited by: LGM ]
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March 4th, 2002, 09:18 PM
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Re: newby\'s guide to ship and fleet strategy
Attacking with Planetary Napalm would be devastating to Phoenix-Ds WP strategy. But the downside is that the Planetary Napalm ships would need some protection againgst ordinary attack ships. I think there isn't any easy way to win.
Good strategy against ships with a lot of shields and armor is small null-space ships with orders to make 10-20% damage. It might not be very effective, but it is very anoying.
In general key to winning is allies. If you don't have them you just got to pull some stunt that no one is expecting.
[ 04 March 2002: Message edited by: Zarix ]
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March 5th, 2002, 12:30 AM
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Re: newby\'s guide to ship and fleet strategy
"Attacking with Planetary Napalm would be devastating to Phoenix-Ds WP strategy."
Right, but that means your ships are dead meat unless you escort them, and his strategy was worked on massive numbers quickly. Escorts don't fit well into that.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 5th, 2002, 05:39 AM
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General
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Re: newby\'s guide to ship and fleet strategy
Good old dependable rock... nothing beats rock.... I am looking forward to battling with Phoenix-d (or allying with) soon.... Zarix you have to remember that Phoenix would most likely add fighters...mines and bases to the defence of the planet......
I like the null ships set at 'until weapons are destroyed'...and you use them with ship capture ships flanked by missle ships or engine targeting ships.....and a couple 1 reload Direct fire ships...
I believe in specialization of ships but the fleets are made up with many ship classes....
If Null ships are giving you problems then attack them with weapons overload or weapons take 6 turns to reload.... and a repulser beam...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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