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March 28th, 2007, 10:46 AM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Loemendor PBEM (Signup)
Huh... maybe it's just me, but it looks like LA Pangaea is actually buggy. Doing a bit of SP test, it looks like Quick Roots actually has no effect whatsoever on manikin.
Oh well, guess I'm stuck with them! Give me a little more time pretender planning though...
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March 28th, 2007, 11:08 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
Sure thing.
And the quick roots thing is not so bad in the light that almost every nation has at least something that is not working.
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March 28th, 2007, 11:12 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
4 pretenders out of 8 in. When everyone has sent theirs I will start the game.
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March 28th, 2007, 12:26 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
I found this "hotfix" for blessings. Anyone now more about it?
Post#500877
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March 28th, 2007, 07:00 PM
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Sergeant
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Join Date: Aug 2006
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Re: Loemendor PBEM (Signup)
If I recall correctly I played in a game where it was in play, but in that game I played Man, and it had no effect for them. Mainly I think it's for undead blessing, and has some spells that are cool. If we would use this I would be happy, and I would make a new pretender design. I think that with NNNNSS in the pretender design Contact Fungus would make a very good spell. Not to mention the ability to summon some very good cavalry for Ermor. (Eternal Knights, that are ethereal)
So I vote a BIG YES!
Since I sent you my pretender design half a day ago, if you think that the book mod's spells are overpowered, then I will not make a new pretender design, and without that I think we can agree on the mod more easily.
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March 28th, 2007, 07:08 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Loemendor PBEM (Signup)
I have no problem with the bless fix per se, but I do have a problem with those spells. They are certainly cool, but that's the problem: nations are pretty well balanced (while I agree Marveni is too weak, LA Ermor is not), anything cool that pumps up one nation is likely to be unbalancing. Contact Fungus absolutely would make a good spell... but again that's the problem, it adds a powerful new tactic to one nation.
Ermor would become significantly more powerful if it has a bonus extra spell to buff up all undead on the battlefield in a whole new (and very strong) way. I don't think we should use mods that provide one nation with a major extra edge.
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March 28th, 2007, 07:10 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: Loemendor PBEM (Signup)
I can assure you, that in my actual pretender design there is no NNNN, and I promise I will not use that particular spell.
Plus, there are 4 mods in the BlackTome package:
BlackTome.dm <-- that enables Blessing to affect Undead.
(no new spells, spells modified: Blessing, Divine Blessing, 105, 109, 112
The other 3 (BlackTome_E.dm, BlackTome_M.dm, BlackTome_L.dm) contains the new spells. So I we decide only to use the hotfix, then only the blacktome.dm should be used.
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