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March 28th, 2007, 10:53 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
I decided to keep the big cat demon as the standard combat elite Nekoni.
Attached is a preview pic of a new commander unit, the Twisted Daimyo, which is able to lead both normal units and demons/undead. This makes it pretty versatile - it's also a scary thug if given the right stuff. These are the highest ranking males in Jomon and even the red Nekoni (previously previewed) fear them.
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March 28th, 2007, 06:40 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Current projects
Yes, very nice.
Very much looking forward to this mod.
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March 31st, 2007, 10:31 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
The first release of Jomon Broken Swords is now 70% done. You can expect it in a week or so. As with all my mods it will then need playtesting and some extensive balancing changes. It will get a CBM version eventually as well.
Attached is a preview pic of all the new graphics so far. There are other units in the mod that use dom3 graphics, but I still need to improve the graphics for the spirit girls (you can see they look a bit odd right now)
I used some graphics from singularity's domplus mod; mostly as templates, but the yari samurai is all his.
Arga Dis is, quite frankly, giving me headaches. The hoplite and myrmidon graphics are strangely hard to work with. I'll stick at it, but it will probably be at a slower pace than Jomon Broken.
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March 31st, 2007, 07:10 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
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Re: Current projects
Looks great Sombre. LA Jomon is kinda blah to me, so I'll prolly always keep this mod on. 
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April 8th, 2007, 01:22 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
Ok, a little heads-up. Jomon Broken's first release is 95% done. I just need to fix a couple of bits and upload it. It'll only be version 0.2 or so, so expect things to be changed a lot as time passes, especially balance wise. Hoping you guys will help me out with that and enjoy the new nation while you're at it.
Probably be up tomorrow.
In other news, I decided to go with an altered hoplite template for Arga Dis. Attached is a first preview - Arga Dis is lacking a lot of graphics but 'code' wise it's at maybe 50%.
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April 9th, 2007, 03:17 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
Although it's kinda silly giving constant previews whenever I actually get around to making a graphic the Arga Dis one I just showed was seriously lacking and I'd like to make up for it.
So attached is an updated preview which displays perhaps my best work so far, the Sworn Brother and Sworn Captain (I think they turned out really well, very eye catching).
Here you have the basic Argan hoplite, the Argan Captain, the Sworn Brother, the Sworn Captain and the national flag (which will be altered a bit).
I'd love to hear some feedback, particularly about the Sworn.
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April 9th, 2007, 03:55 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Current projects
Wow, your graphics are amazing. I really like the top one (The captain?).
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 2nd, 2007, 12:34 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
Anyone here played Warwind or its sequel?
I am very tempted to dom3ify the Tharoon, Oblinox, Shamali and Eaggra. Probably as two races (Sun alliance and Overlords) rather than 4. Although warwind had some scifi and futuristic stuff in there, it was mainly fantasy and would translate very well. I think some of the graphics could be used as base templates too.
Rough ideas,...
OVERLORDS
Tharoon
Race: Nagalike purple guys, 8 AP, high MR, physically a bit weak, but skilled.
Military: Expensive ceremonial guard, assassins and rogues, poisoned and magical weapons, no cavalry,....
Magic: D+S mainly,. Good researchers, excellent but expensive casters.
Priests: Average.
Oblinox
Race: Three legged hippo people. Low MR, good morale, high HP, 10 AP.
Military: Various strong infantry, good prot options. No cav, only ranged are hard to amass elite troops.
Magic: E+F mainly, not a focus of the race, forgebonus.
Priests: Weak.
SUN ALLIANCE
Eaggra
Race: Plantlike guys. Numerous, siegebonus, domspawns.
Military: Excellent rangers, numerous chaff some of which is ranged, some light cav.
Magic: N+E mainly, average level.
Priests: Average.
Shamali
Race: Odd biege humanoids. Almost all sacred.
Military: Almost no prot whatsoever, quarterstaffs and other defensive weapons used, mr based chi attacks and martial arts. Trampling cavalry.
Magic: S+W mainly, all casters sacred, most commanders have some.
Priests: Strong.
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May 3rd, 2007, 03:25 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Current projects
if you do this, may I suggest that you add some of the critters as spells only usable by the four new nations.
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May 5th, 2007, 04:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Current projects
2 new nations. May well do.
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