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  #1  
Old March 29th, 2007, 08:31 PM
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Default Re: Neo Standard for SE V?

The point that the neostandard would do well to expand on the roles of a ship rather than just a lot of sizes is a good one still.
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Old March 30th, 2007, 06:42 AM

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Default Re: Neo Standard for SE V?

lets bully aaron into giving us a size multiplyer in the vehicle sizes.txt, that way we can use say, the frigate model, give it a mutiplyer of .75 and call it an escort.

also with the carriers, since there's only one model, give the larger ones a multiplyer of 1.25 and 1.5
that way you can easly see that it's bigger in combat, without having to have a whole new model.

ditto with the troops sats, mines, drones fighters and anything else that shares models.
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Old March 30th, 2007, 02:33 PM

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Default Re: Neo Standard for SE V?

There IS a size multiplier- but for some reason its in each empire file, so you need to define separate entries there. You can re-use the same model.
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Old March 30th, 2007, 02:57 PM
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Default Re: Neo Standard for SE V?

That is exactly the wrong solution to the problem, though. It needs to be mod-controllable, not shipset-dependent.
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Old March 30th, 2007, 03:56 PM

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Default Re: Neo Standard for SE V?

Mods -can- control those files, actually. I've been doing it with mine. Its obviously not an ideal solution, since the mod maker needs to add each custom ship set in manually or the shipset maker has to add files for each mod.
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Old March 30th, 2007, 04:00 PM
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Default Re: Neo Standard for SE V?

That was exactly the point... it is not a mod data file-dependent solution.
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Old April 2nd, 2007, 01:09 PM

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Default Re: Neo Standard for SE V?

Just a suggestion... may not be worth anything, but with all the size possiblities already in the game for ships (not discussing bases) maybe the standard should not be so much size but installable features? For example a higher allowance of engines, more armor slots, etc.


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