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  #1  
Old March 30th, 2007, 11:33 PM
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CyborgMoses CyborgMoses is offline
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Default Re: Turn 22

And that's it for me, I guess. I wish that the cold aura effect wasn't so ridiculously resource-hogging; I can't even view my final battle, as it was taking five minutes per round to display. I did watch far enough, though, to see my pretender run out of orders on the sixth turn... and promptly start casting Blade Wind, when I had just barely finished researching Falling Fires in time for the battle specifically so that he could cast it. Way to go, Hollow Ataraxia. I guess the thing I did that contributed the most to killing me was placing the hundred Magma Children that I had summoned while under siege behind my other troops, with the expectation that the giants would have slaughtered everything else by the time they arrived at the front lines; they wound up smothering all my guys to death as they sat, waiting, behind the lions, cave drakes and earth elementals. I have no idea how they fared once they did reach the enemy, but apparently it wasn't good enough to keep my army from breaking and running. Do you have any idea what the casualties were like on your side, Atreides? I'd like to know how far my boys managed to carve into your fighting glacier before succumbing, and there aren't any after-action reports on castle fights.
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  #2  
Old March 30th, 2007, 11:44 PM

tromper tromper is offline
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Default Re: Turn 22

I witnessed the battle, and Agartha did well. There was no overcoming the regeneration of the giants. Fire clouds and other attempts to damage them had no chance when they're gaining 4hp per turn and have a large amount of hitpoints. Awesome job with rust mist and darkness though. I learned a lot. Thank goodness I have scouts. Frankly, I don't think there's a proper counter to Nief (if there is, I'd love to hear one), but then again, I'm a moronic newbie.
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  #3  
Old March 31st, 2007, 01:40 AM

GameExtremist GameExtremist is offline
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Default Re: Turn 22

Raiding works well, basically you have to starve them so that they can't throw hordes of those nasty giants at you.
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  #4  
Old March 31st, 2007, 04:35 PM

johnarryn johnarryn is offline
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Default Re: Turn 22

I would like to return the game to a hosting every 24 hours... please let me know if you will have difficulty with this speed.
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  #5  
Old March 31st, 2007, 04:37 PM

johnarryn johnarryn is offline
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Default Re: Turn 22

Looking for a newish player who would like to take over as Abysia... let me know if you're interested.
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  #6  
Old April 1st, 2007, 01:15 AM
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Default Re: Turn 22

Why, thank you for the compliment, Tromper. I can't really claim credit for the darkness, as that was due to Agartha's capital being in a cave, but the rust mist was an attempt to counteract the regeneration by increasing the damage the giants would take in a turn.
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  #7  
Old April 1st, 2007, 09:33 AM

Szumo Szumo is offline
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Default Re: Turn 22

I'm not able to keep up with 24h hosting yet, as i still don't have internet access at home.
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