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March 31st, 2007, 01:40 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Turn 22
Raiding works well, basically you have to starve them so that they can't throw hordes of those nasty giants at you.
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March 31st, 2007, 04:35 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 22
I would like to return the game to a hosting every 24 hours... please let me know if you will have difficulty with this speed.
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March 31st, 2007, 04:37 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 22
Looking for a newish player who would like to take over as Abysia... let me know if you're interested.
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April 1st, 2007, 01:15 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Turn 22
Why, thank you for the compliment, Tromper. I can't really claim credit for the darkness, as that was due to Agartha's capital being in a cave, but the rust mist was an attempt to counteract the regeneration by increasing the damage the giants would take in a turn.
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April 1st, 2007, 09:33 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Turn 22
I'm not able to keep up with 24h hosting yet, as i still don't have internet access at home.
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April 1st, 2007, 11:58 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 22
Ok, Szumo... we'll keep it slower for now.
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April 2nd, 2007, 11:17 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Turn 22
Herbacious will be taking over Abysia from Peregrine42.
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