Quote:
Sandman said:
Why on earth punish the player like that?
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It's not punishment. It's the logical consequence of your actions.
If you try to break into my place by punching your fist through the glass door and cut yourself, that's a direct consequence, not punishment. My following the trail of blood and beating you with a metal staff would be an example of punishment.
If you tell soldiers that you're suddenly going to stop paying them, during a war, when they're likely far from home, and the now-unemployed band happens to be fairly strong compared to anybody else in the local area -- they aren't necessarily just going to fade away. Hence, the unrest boost. This should be higher if the unrest is already significant and there isn't a remaining garrison that can compare to the newly unemployed.