.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 31st, 2007, 09:43 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Two very good ideas!(i promise)

That would reduce the differences between the nations somewhat - right now having crappy PD or effective PD is a feature to be taken into account, as is capitol only troops.
Reply With Quote
  #2  
Old March 31st, 2007, 10:10 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Two very good ideas!(i promise)

Which is why you would have to pay points for it. You may have to sacrifice something else to alter that weakness.

It would give more versatility to playing each race, and an opponent would not know if you could buy sacred troops at an enemies castle or not. Of course, he would know whether you paid for better pd pretty quick.

And it would not be limited to races with weak pd, races with strong pd, may want to make their pd even tougher.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #3  
Old March 31st, 2007, 11:41 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Two very good ideas!(i promise)

Capital-only troop production is actually limited by the fact that your special site is only at your capital. For instance, Boar Lords for Marverni can only be produced at a province with Carnutes, which happens to be your capital. Allowing your Pretender, for 20 points, to mutate Helheim's Helhalla into another Carnutes when you capture it strikes me as... weird. I don't see how to make this feature work thematically.

Pretender design is just that, pretender design. We don't actually get to do any nation design. Allowing the pretender to pay points to affect its nation mingles the two orthogonal dimensions. Perhaps you could do something more thematic, like paying 100 points at design-time to include 1 Mechanical Man per point of dominion in Province Defense, sort of like the Mechanical Militia and Fata Morgana spells.

-Max Wilson
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old March 31st, 2007, 11:55 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Two very good ideas!(i promise)

P.S. That isn't to say that you couldn't play a metagame with this anyway, though. The way it would work is that you decide to play Ulm, and you also decide (by bidding against your opponent, or just by yourself if you're in SP) that having 1 black knight per point of PD above 20 is worth 30 points, so you make a mod that says:

#selectnation 2
#defunit2 <whatever the black knight is>
#end

And then when you create your pretender, leave 30 points unspent. Just because nation design isn't built into the game doesn't mean you can't make it part of *your* game.

[Edit] You could do the same thing by making your capital-only troops recruitable anywhere, and simply abiding by the rule that you only recruit them at your capital or an enemy capital. This only works well if you and your opponent trust each other as human beings, though.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #5  
Old April 1st, 2007, 12:18 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Two very good ideas!(i promise)

Actually in dom II, you did affect castle design in start up.
So I see pd as a natural follow-up to the loss of the ability to design castles.

There are many cases now where you may be stuck with 20-30 unspent points. And it would be nice to have other options available.

I do think you should get some bonus(besides gems) for conquering an enemy castle. Maybe you can build one of their units.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #6  
Old April 1st, 2007, 03:34 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Two very good ideas!(i promise)

You get the bonus of him no longer being able to produce his capital-only troops. That's nontrivial. It also tends to be a rich province which means lots of income, plus the gems as you mentioned. Maybe you're looking for something closer to the feel of Axis and Allies, where if Germany manages to take Russia's capital it can start pumping out 8 infantry per turn in Russia and the game is basically over because the allies can't take it back. Maybe playing with victory points would help that feel a little, since each capital captured is another step towards winning, although it doesn't give you any in-game boost like better armies.

Producing other nations' units is something I'm pretty sure will never happen in official Dom3. Marverni's population isn't going to enlist in your army just because you conquered Marverni (although it's true that indepedents do). It's probably possible to mod it (or even use map commands), if you pick a priori which unit should be produceable in each capital.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #7  
Old April 1st, 2007, 03:47 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Two very good ideas!(i promise)

If we were able to mod poptypes, and could add a new poptype for every nation in the game, it'd be pretty simple to have e.g. the capital of C'tis to have a custom poptype that allows the recruitment of C'tis Militia, C'tis Light Infantry, Slave Lizards, Runners and Lizard Shamans, or the capital of Abysia to have a custom poptype that allows the recruitment of one type of Humanbred, Garnet Amazons (but not griffon riders) and maybe a mage of some kind (Garnet Sorceress?), etc. Even now, the poptypes of the capitals could be defined to be e.g. Knights/Longbow for Man (which would be very nice because the capital would actually have the resources to produce knights), Garnet Amazons for Abysia, Lizards and Lizard Shamans for C'tis, HI/crossbows for Ulm, tribals for Mictlan/Machaka/Tien Chi, Markata/Atavi for monkey nations, etc.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.