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  #1  
Old April 2nd, 2007, 09:42 PM

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Default War!

Since Sauromatia has chosen to make our quarrel public, Vanheim will respond in kind:

Though he now uses the title of "The Sauromation Resistance", this war began with an unprovoked attack on a province we had only recently brought under our banner. This mere days after we had sent an offer of peace.

As he sent no reply or even an honest challenge, but only a many headed monster and a score of archers, we had no choice but to respond in kind. We swept his forces from our land and pursued them into his.

Now he is desperate and begs for others to take up what he began and cannot hope to finish alone.

We admit our losses were greater than expected. His poisoned arrows seem to bring death even when they cannot pierce our armor and some of our brave Vanherse have choked on the noxious fumes of his monsters. Though in truth the monsters rarely last long enough to do much harm.

This month he emptied his capital and was able to defeat my vanguard at great cost. Reinforcements will be sent. This loss will be avenged.


Sveigder, Prophet of Shaiar
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  #2  
Old April 3rd, 2007, 12:21 AM

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Default Re: War!

The Sauromatian Resistance does not believe that an oppressor should be given an opportunity to flourish. Their feeble attempts to woo us into a false sense of security were seen as the act of war that they were.

Join us! Free Aran of the Van aggressors! We have lost ten brave Sauromation fighters to the Evil Ones, but the deaths of nineteen of their devil Vans and destruction of their profane invasion force is worth the sacrifice, and the victory here shows that the light of freedom will be won. We have found their weakness, and we shall exploit it.

Death to the Van!

-The Sauromatian Resistance
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  #3  
Old April 3rd, 2007, 08:27 AM

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Default Re: War!

Hey guys. About the crowns - I don't know why, but they've been on every MP game I've played. They're VPs, but if you don't have a victory point victory condition they don't count for anything except a slight contribution to dominion spread.

If you did have VPs as a victory condition you'd know because the VPs would be shown with the other graphs, along with a horizontal line marking the number required to win.

You can see the contribution to dominion spread by right clicking on a province with a temple, then clicking the Temple button in the bottom right. It tells you the number of candles produced on average per turn from each source, multiplied by 10 to give whole numbers. Victory points are shown on there as a source of dominion, I think.
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Old April 3rd, 2007, 11:31 AM

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Default Re: War!

"Preemptive Resistance", then? It seems the Witch Kings speak with forked tongues.

Justify your attack how you will, the Vanir are glad to fight when given cause. We will cut your archers down even while foul poison burns in our veins.

And ten brave fighters? We counted only six, though four of the poisonous monsters were also slaughtered. Ridding the world of those things may have been worth the cost in Vanir blood.
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Old April 3rd, 2007, 08:43 PM
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Default Gol Amrod

We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:

876. ART. 59. MONKEYS

(C) No monkeys allowed on Fortress Grounds.


-- Secretary to the Bailiff, Marverni Ministry of Justice
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  #6  
Old April 4th, 2007, 10:53 AM
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Default Re: Gol Amrod

HAHAHAHAHAHA!!!!!!!!

<Quote>
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:

876. ART. 59. MONKEYS

(C) No monkeys allowed on Fortress Grounds.


-- Secretary to the Bailiff, Marverni Ministry of Justice
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Old April 5th, 2007, 06:50 AM

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Default Re: Gol Amrod

Quote:
vfb said:
We hereby advise the nation of Lanka that they appear be in violation of the Laws of Marverni, Article 59, Paragraph 876, section C, which clearly states:

876. ART. 59. MONKEYS

(C) No monkeys allowed on Fortress Grounds.


-- Secretary to the Bailiff, Marverni Ministry of Justice
We do respect Marverni wise law. You can see we were not on the ground but were climbing on your fortress walls following the usual habits of monkeys. We don't want to break any rule here
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  #8  
Old April 5th, 2007, 10:38 AM
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Default IP Address Change

For those in the EA Aran game connecting to an IP address instead of bemura.dyndns.org, the address has changed and is now:

124.84.188.21
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