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  #1  
Old April 3rd, 2007, 06:25 AM
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Default Re: Best MA Calvary Unit

Nothing... edited.
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Old April 3rd, 2007, 08:25 AM
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Default Re: Best MA Calvary Unit

MaxWilson,

How does vulnerability work? Does it add to any successful damage post-attack, or does it affect defense, or does it add to the attack before the calculation?

I'm not sure, but in the .py script, if it's the last case, shouldn't (against(6,9+cold/2)) be (against(9,9+cold/2)), since the Niefs have 50% fire vulnerability?

Or there's also a good chance I am missing where you are adding in the 50% vuln, since I'm not a Python guy.
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Old April 3rd, 2007, 07:26 PM

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Default Re: Best MA Calvary Unit

Or else I just didn't realize the Niefels had a fire vulnerability. That makes it even worse, and probably explains why the in-game test went so much more harshly for them than my simulation.

My understanding is that vulnerability comes before protection, so yes, it should be against(9,9+cold/2). Thanks for the catch.

-Max

Edit: No, actually I think that's still wrong because the multiplier applies to the DRN, too. (6+DRN)*1.50 - (9+DRN). Ouch for the giants. against() won't do this without a new parameter.
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Old April 3rd, 2007, 09:51 PM

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Default Re: Best MA Calvary Unit

Did you try the KOA against non blessed niefels? I do not think Koa's are special use only. I try to get a pack of 20-30 together over several turns, and they have steamrolled about everything they have faced.

Now, that is sp, so they have not run up against human made sc's. But they do take out mammoths, giants, summer lions, without too much trouble. They rarely break, have fantastic speed to kill anything trying to run, and they heal up their wounds, so by mid game they can be full health with 3-4 exp starts each. Most of mine in the present game have 4 stars, and i gift of reason one, and made him a commander. Man should have had a mounted commander, but with gift of reason it is no big deal that they do not, since the KOA makes a good commander, especially with 4 exp stars.

Also, while the koa cant be blessed, mass protection and mass regen gives then 2 regen, and 23 armor. And most of man's casters can cast those.
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Old April 3rd, 2007, 11:05 PM

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Default Re: Best MA Calvary Unit

Black Knight.

They don't work 100% of the time, but when they don't: no matter what happens, there's always another unit of black knights to throw at the problem. "Good enough" beats "the best".
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Old April 3rd, 2007, 11:30 PM

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Default Re: Best MA Calvary Unit

Black knights die too easy to spells because of insanely low mr. For the cost, black knights should at least get 10 mr. 9 is just ridiculously low. If you go against a race with priests that can smite, that have a some tough infantry shielding them, they can smite down those black knights in nothing flat.
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Old April 4th, 2007, 06:21 AM
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Default Re: Best MA Calvary Unit

You have to use the knights with Ulm's unique spell Tempering the Will. That will raise their MR by 4.
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