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  #1  
Old April 4th, 2007, 01:10 AM

furloph furloph is offline
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Default Re: New ship model trial

Looks good, could you do a WW2 era looking battleship but for use in space? Would fit well with that first model.
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  #2  
Old May 8th, 2007, 09:20 PM

Covenant Covenant is offline
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Default Re: New ship model trial

I have a related question--I have a Vree shipset I made back in SEIV using Maya to generate 3D models. I just took screenshots then, but now that SEV uses 3D models in-game, I can use the maya .X file exporter to turn them into usable models.

However, what do you do with textures and scaling and such? How do I control how big the model is in-game, and how it's textured? Modelling is not the issue for me. But turning that model into something the game can read... how is that done?
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Old May 22nd, 2007, 12:29 PM

lion_of_judah lion_of_judah is offline
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Default Re: New ship model trial

The Hiigaran ship sets are great and I have been enjoying the heck out of them with this one exception, the ship is in one place during the battle and the beam or other weapon comes from no where in space, I would like the weapons to fire from the ship not space, so I'm hoping you can provide a quick fix for this thank you
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  #4  
Old June 2nd, 2007, 12:08 PM
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Tim_Ward Tim_Ward is offline
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Default Re: New ship model trial

Lose the wings, spaceships should not look like scaled up airplanes. The first version is really cool and I'd love to see a shipset in that style.
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Old July 3rd, 2007, 12:24 AM

DeadZone DeadZone is offline
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Default Re: New ship model trial

@lion_of_judah
You need to download the latest version of the shipset, which has this bug fixed
http://www.spaceempires.net/home/dow...thid_v2.0.html
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