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  #11  
Old April 4th, 2007, 12:03 AM

Ewierl Ewierl is offline
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Default Re: Touch of madness on longbows? Ai issue

Quote:
SafeKeeper said:Being able to toggle gem usage on/off for individual commanders would be nice, too, to make them save the gems they carried for later, more important showdowns.
I thought about that, but I don't think it's practical without a very advanced AI. Just a toggle wouldn't solve the problem, after all; one of my least favorite things to have happen is when I have an army all set up to storm a castle, and my opponent drops a medium-sized army for a field battle outside first (breaking seige, or reinforcements from elsewhere). All those gems and spells and formations scripted for castle-storming get wasted before the main battle. A toggle wouldn't help that situation!
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  #12  
Old April 4th, 2007, 12:09 AM

Xietor Xietor is offline
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Default Re: Touch of madness on longbows? Ai issue

But a toggle to only cast spells that require gems if scripted would help a ton, and it would not require too much work, would it?
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  #13  
Old April 4th, 2007, 04:48 AM

MaxWilson MaxWilson is offline
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Default Re: Touch of madness on longbows? Ai issue

I note that you might also want the toggle to control whether they use the minimum number of gems required; otherwise a D2 mage casting e.g. Shadow Blast will burn 2 gems instead of 1 to try to keep his fatigue down.

It's true the toggle wouldn't solve every situation, but it would eliminate the annoying micromanagement of juggling gems between scouts and mages. It would solve *that* problem, at least.

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