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				April 5th, 2007, 12:23 AM
			
			
			
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				 Re: Helheim dirty tactic 
 it comes from above, maybe it hits the head (thus taking into account mostly their helmet) |  
	
		
	
	
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				April 5th, 2007, 12:42 AM
			
			
			
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				 Re: Helheim dirty tactic 
 Wish,
 Micah pointed out that the Ambibate Nobles' protection is actually *better* on the head (15 vs. 12), so 14 damage should be negligible. And the Ironskinned Svartalf's Protection was 20 on both head and body.
 
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
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 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				April 5th, 2007, 01:05 AM
			
			
			
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				 Re: Helheim dirty tactic 
 Critical hits? There's probably a base chance of getting them. |  
	
		
	
	
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				April 5th, 2007, 01:13 AM
			
			
			
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				 Re: Helheim dirty tactic 
 Not according to the rulebook Sombre...unfatigued units can't be critted. |  
	
		
	
	
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				April 5th, 2007, 02:27 AM
			
			
			
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				 Re: Helheim dirty tactic 
 Yeah, the critical hit might explain the Svartalf casualty (his fatigue was 70-something after casting).
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
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				April 5th, 2007, 04:30 AM
			
			
			
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				 Re: Helheim dirty tactic 
 hmm, weird.
 I noticed svartalfs are also well suited for wind of death. (and you throw twiceborn on them, and the sacrifice results in them comming back stronger.)
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				April 5th, 2007, 12:42 PM
			
			
			
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				 Re: Helheim dirty tactic 
 Good idea. They still lose their items even with Twiceborn, though, right? If so I might reserve Twiceborn for Hangadrottir.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				April 12th, 2007, 01:30 PM
			
			
			
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				 Re: Helheim dirty tactic 
 
	Quote: 
	
		| MaxWilson said: Wish,
 
 Micah pointed out that the Ambibate Nobles' protection is actually *better* on the head (15 vs. 12), so 14 damage should be negligible. And the Ironskinned Svartalf's Protection was 20 on both head and body.
 
 -Max
 
 |  But he was saying this because getting hit on the head would ignore the shield, while blade wind wouldn't, and that's a huge difference.  Of course, I have no idea what an Ambibate Noble is and whether they have shields or not, lol.  Obviously I'm assuming.  Also, that one instance of the guy being killed is obviously a high roll.  Check the debug log, it will explain everything if you're really curious.
 
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				April 12th, 2007, 07:34 PM
			
			
			
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				 Re: Helheim dirty tactic 
 Is it just conjecture that a head hit bypasses the shield? The manual sounds like all ranged attacks go through the opposed roll calculation and doesn't mention anything about exceptions for head hits--I've never seen any mechanics for how head hits work but I assumed hit location was generated after damage had already been rolled (but before checking Prot, obviously, and before generating afflictions). And it's quite thematic that a shield could be raised overhead as easily as it could shield you from missiles from the front.
 After a little bit more experimentation, I'm pretty sure that the one guy getting killed was a moderately high roll combined with a critical hit from spellcasting fatigue.
 
 Thanks for the tip about the debug log, I will check it out.
 
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				April 12th, 2007, 08:10 PM
			
			
			
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				 Re: Helheim dirty tactic 
 In a recent SP game I played MA Ulm, augmenting my protection 20 troops (head to toe + tower shield) with "legions of steel" (+3 prot to every "part"), and still I got the odd 9 - 11 damage from slings (damage 9) while advancing. It was VERY rare though. |  
	
		
	
	
	
	
	
	
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