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  #1  
Old April 6th, 2007, 01:30 PM

Ewierl Ewierl is offline
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Default Re: Parganos game for 6 players (signing up)

We'll figure it out when the time comes closer, methinks. Who knows, we might even have a clear winner by then!
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Old April 13th, 2007, 09:26 AM

Ewierl Ewierl is offline
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Default Re: Parganos game for 6 players (signing up)

Btw, I'm going to be away Saturday midday to Sunday evening this weekend. Hopefully shouldn't slow things down much though!
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Old April 17th, 2007, 01:06 AM
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Default Re: Parganos game for 6 players (signing up)

Guys, I am sick as dog. High fever and teh works. I would rather wait
for a dya to take my turn... I hope you do not mind. If it rolls over,
well... I'm messing uop anyway.
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Old April 19th, 2007, 10:53 AM

ajr ajr is offline
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Default Re: Parganos game for 6 players (signing up)

As I said earlier, I'll be out of town this weekend; I'm leaving today, and I'll be back Monday night. I expect to have limited net access, so I should be able to get a couple of turns in at least. I may not be able to fix the server if anything breaks while I'm gone, but it's been behaving well thus far.
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Old April 24th, 2007, 05:00 PM

ajr ajr is offline
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Default Re: Parganos game for 6 players (signing up)

I'm back, and I believe we're currently back to normal schedule with no one away (although I still haven't finished going through the giant piles of mail in my inbox). However, the server will be down for several hours tonight for software upgrades, so the timer will remain off for another day or so.
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Old April 25th, 2007, 12:51 AM

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Default Re: Parganos game for 6 players (signing up)

OK, the server is back up now.
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Old April 25th, 2007, 03:27 PM
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Default The filth that is Man

The vile nation of Man has moved its hordes against the empire of C'tis.
Here is a short history of the despicable practices of Man.

While Mictlan's warriors were engaged against our troops, Man strode, unopposed,
into northern Mictlan, and conquered more than half the empire. When they had
gobbled up what they needed, instead of honoring their alliance with C'tis,
and actually contribute to the victory, they let Mictlan retreat and regroup.

Not content with just letting down their first ally, they had their diplomats
negotiate with Jomon for a common attack against C'tis. Once Jomon was
committed, Man stayed within its borders, betraying their second ally, and
leaving them to their doom. Doom that has since struck.

At the time they betrayed Jomon, Man made everything possible to make us believe
that their dishonorable behavior was mostly due to misunderstanding, and Jomon's
actions. It shames us to admit, we were taken by what I believed was sincere
apologies, and failed to act against Man.

Due to their brilliant, but disgustingly vile politics, Man has grown in strength
and now is moving against C'tis, with no declaration of war, or just cause.
He will enjoy a lot of early success, as unfortunately our back is just as open
as it was against Jomon in the beginning of that war.

Nations of the world. Man is the most powerful nation right now, and once he
conquers northwestern C'tis, and takes the capital, he may be unstoppable. I
honestly do not believe that there is any way in which I could prevent the above
from happening. I will fight him, but in the next five turns, I will not be able
to oppose his hordes in any significant way.

Unless we want to reward Man's revolting behavior with victory, it is time to
put our differences to rest, and strike now. We know that Man is a fearsome
opponent, and we do not expect anyone to come to our help openly, but anonymous
spells can make their progress into C'tis quite costly.

Let us all show Man that vile treachery does not pay!

Peter, head scribe for C'tis
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