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  #1  
Old April 6th, 2007, 02:42 PM

tromper tromper is offline
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Default Re: Turn 22

The backpedaling forces of Ermor are the next target for the giants (or one of them rather), as Mictlan isn't worth the effort, acts as a convenient barrier from Eastward threats, and will be easily subsumed at any given time by the burgeoning Niefel forces. Oceania has done little of note from the sea, leaving the majority of the giants' coastal domains without fear. Unless the forces of C'tis and whomever is in the far North take action, this game is Niefelheim', without doubt.
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  #2  
Old April 9th, 2007, 08:50 AM

Szumo Szumo is offline
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Default Turn 29

Only thing i see myself is that Niefelheim is starting to monopolize hall of fame. I'm assuming all those heroes are SC/thug Niefel Jarls, right?

Come on, whoever is fighting Niefelheim, give us a story
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  #3  
Old April 10th, 2007, 01:08 AM

tromper tromper is offline
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Default Re: Turn 29

I used to think that a unit with five afflictions was really unusual. I just witnessed a Niefel Giant with eleven. I'm not kidding. And it's cursed. All it needs now is a horror mark to win the Special Olympics.

Perforce reckons and the Shroud has chosen to addition the above testament to the public at large, should the rumourmongers spread far enough:

The three famous Niefels are alone and loose in our domain. They being: Ae, Hrafn, and Lodur. Alone. And blundering about like raiders of no import. They can only damage empty provinces and temples, scooting around like little unswaddled babies. If any of you would like to strike down the giants, now is the time, as their primary force was destroyed. Their Northern regions aren't as well protected. Or so the story goes. Oceania has remained uninvolved, mysteriously.

And welcome to the conflagration, Marverni. See how Mictlan is broken, and go through me, with permission, as their forces are weak without the Niefel hosts' support, now.

Their capitol is at hand if you are speedy.

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  #4  
Old April 10th, 2007, 07:44 AM

Atreides Atreides is offline
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Default Re: Turn 29

Looking for 20 fire gems, will trade 1:1 with any gems except air. Send me a message if you are interested.
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  #5  
Old April 10th, 2007, 04:49 PM

GameExtremist GameExtremist is offline
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Default Re: Turn 29

Any chance we can delay sending in this turn to you by about 12 hours? Sorry...busy day for me : (
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  #6  
Old April 10th, 2007, 05:03 PM

johnarryn johnarryn is offline
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Default Re: Turn 29

That would be fine, if its a problem getting it in... I will try to host tomorrow morning before work... or in the afternoon, we'll see..
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  #7  
Old April 18th, 2007, 06:15 AM

GameExtremist GameExtremist is offline
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Default Re: Turn 29

Cost of 20 Sauromancers - 4000 gold.

Gem cost of "Terror" - 0 death gems

Cost of watching elephants trample their own army in fear - priceless.



(shame about my one mighty empire being in ruins though )
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