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  #11  
Old April 2nd, 2007, 05:28 PM
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Default Re: Cluster Munitions - Capable to destroy tank?

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EnemyAce said:
But in this game, even marked hit from 155 HE doesn't destroy a tank but cluster munition does. Now I start to wonder that how this is possible because I don't believe that cluster munition is more powerful munition than 155 HE?
The vast majority of "hits" reported and heard in the game when bombarding armour with conventional artillery are residual effects from shrapnel not "direct hits" but it is possible with enough artillery and enough target armour to actually hit and destroy one directly with a 155 HE shell

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  #12  
Old April 3rd, 2007, 07:45 AM

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Default Re: Cluster Munitions - Capable to destroy tank?

I have found cluster munitions, what I am referring to in fact are rockets from MLRSs, are absolutely lethal to pretty much everything in the hexes they hit. I would include in this cluster bombs as well. These are the most dangerous weapons in SPMBT and I have used them to not just break up enemy concentrations but to virtually eliminate the entire enemy force. I purchase MLRSs instead of artillery, and a lot of them. Just a few IFVs and tanks can finish off the remains after a bombardment or two. At least in this game they are the ultimate weapon. I like them.
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  #13  
Old April 3rd, 2007, 01:20 PM

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Default Re: Cluster Munitions - Capable to destroy tank?

In the game MLRS does exactly what it is meant to do also in real life, to totally demolish a given area. A battery of MLRS is called in US Army square grid removers, able to shower a whole area of 1 square km with deadly dual-purpose bomblets.
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  #14  
Old April 5th, 2007, 12:22 PM

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Default Re: Cluster Munitions - Capable to destroy tank?

According those lines I had an interesting event in my current 1989 SU vs UAE campaign. A 155mm Artillery round landed right on my A-ERA equipped T-64B1V and I got the message "Advanced ERA defeats Penetrator", that is, of course, what I expect the A-ERA to do for a normal AP/SABOT round. But is it intended that also an at least 20kg heavy Artillery warhead is defeated or does it has something to do with the game code "seeing" the penetration value on the 155mm round and thus handling it like a normal Antitank round?
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  #15  
Old April 5th, 2007, 04:16 PM
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Default Re: Cluster Munitions - Capable to destroy tank?

ERA can defeat HEAT and cluster munitions are treated as HEAT warheads. So anti-HEAT armour (if fitted) is also relevant.

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  #16  
Old April 5th, 2007, 06:54 PM

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Default Re: Cluster Munitions - Capable to destroy tank?

Yes I thought so.
So it applies the same to the non cluster 155 round in my example, except that it's a kinetic penetrator not HEAT.
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  #17  
Old April 7th, 2007, 10:05 AM

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Default Re: Cluster Munitions - Capable to destroy tank?

Lots of cool answers, thanks guys.

It seems that MRLS rockets and cluster munitions really are lethal weapon. So I ask how I can see that artillery unit what I buy contains cluster munitions?
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  #18  
Old April 7th, 2007, 12:07 PM
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Default Re: Cluster Munitions - Capable to destroy tank?


If arty has cluster munitions you will see AP ammo listed.

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  #19  
Old April 7th, 2007, 12:44 PM

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Default Re: Cluster Munitions - Capable to destroy tank?

and for MRLS ammo you sometimes have to look for the CM marker, at least in SOviet units.
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