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April 7th, 2007, 01:01 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: New with SEV....Q: Sensors
I've to admit, I find population to be a nearly useless consideration in SE V( with BM ). While they do increase production a bit on the planets, I can keep up with what my maintenance budget can handle anyway, without the need of transporting people around( and there's always migration ). And after some amount of turns I'm mostly just using construction ships anyway, which renders population even more useless.
Then again, I don't play PBW, so perhaps a more aggresive approach is needed when playing against non-harmless opponents.
Anyone got some good arguements for actually transporting population( beyond the ones following the transport ship, obviously )?
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April 7th, 2007, 03:00 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: New with SEV....Q: Sensors
I thought the population would only migrate if it was to a place with a breathable atmosphere. So they will not migrate to domes... I could be wrong though.
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April 7th, 2007, 03:46 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: New with SEV....Q: Sensors
Yes, MM claims to have fixed migration so that they will only move to breathable atmosphere planets. There is still the possibility of bugs of course. 
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April 16th, 2007, 02:58 AM
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Corporal
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Join Date: Dec 2005
Posts: 84
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Re: New with SEV....Q: Sensors
They DO migrate to domes, and it is incredibly frustrating. It's the only reason I have any population transports at all, because people migrate to a conquered world the moment it is conquered, and I have to shuttle off all the additional non-breathers off the planet, in addition to the population that originally made it a domed city.
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April 24th, 2007, 04:21 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: New with SEV....Q: Sensors
Quote:
Siirenias said:
They DO migrate to domes, and it is incredibly frustrating. It's the only reason I have any population transports at all, because people migrate to a conquered world the moment it is conquered, and I have to shuttle off all the additional non-breathers off the planet, in addition to the population that originally made it a domed city.
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This is the single reason i didn´t bought the game yet... i´m waiting until MM fix this bug (don´t tell me it´s not a bug) then i´ll buy the game...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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April 24th, 2007, 04:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: New with SEV....Q: Sensors
I haven't seen any cases of migration where the population is moving to non-breathable planets in months.
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April 24th, 2007, 05:03 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
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Re: New with SEV....Q: Sensors
I'm still amused at how upset people keep getting over MINOR issues.
I haven't witnessed any strange migration patterns.
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April 25th, 2007, 09:21 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: New with SEV....Q: Sensors
Quote:
Captain Kwok said:
I haven't seen any cases of migration where the population is moving to non-breathable planets in months.
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So it´s already fixed? Cool! Next week i´ll travel to a nearby city where i saw SEV for sale (at about $100) and i´ll buy it!
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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