Re: What is your favorite SE4 feature?
If you break it down into 2 sections of formations, such as, and this is only an example,
Groups & Fleets,
1. 1st be able to assign a group together, such as
a CV with 2 escorting LC's, where ever the CV
goes the escorts move with-it automatically
as long as that formation is in effect.
Therefore, if it heads for the cornor, the
escorts go with it. This would be true for
both human and AI players
2. Ability to assign Groups within a fleet. You
would then have to assign each group within the
fleet a number. #1 would move 1st, then #2, etc
This way your Groups would move as a fleet and
comply with fleet formations unless changed,
but the Groups remain the same and perform
supporting fire etc for its group as well as
for the fleet overall.
A problem with not having pre-designed formations would be that the AI would not be able to adjust.
What I would suggest, is that you use the current formations/Strategies, add a few more, then for the AI player, assign counter formations/strategies, if this could be done.
Even in multi player games, the AI must be able to adjust. This is especially true in Strategic Combat. In Tactical, we can already use our own formations/stragies if we wish, which creates problems with the AI. The AI needs up-grades in its formations/stragies in both, especially in tactical.
These are my opinions only,
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|