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April 10th, 2007, 03:00 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Immortal Infantry - How raise HIT chance ?
According to a poster in another thread, there is an option you can set to adjust the infantry vulnerability to taste, as well.
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April 10th, 2007, 04:05 AM
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Re: Immortal Infantry - How raise HIT chance ?
Quote:
PvK said:
According to a poster in another thread, there is an option you can set to adjust the infantry vulnerability to taste, as well.
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Where is it ? Option name ?
P.S. Option "inf.touch" in Preferences - no such thing.
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April 10th, 2007, 06:10 AM
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Major
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Re: Immortal Infantry - How raise HIT chance ?
It's in the Preference screen --> "Inf Toughness"
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April 10th, 2007, 08:00 AM
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Re: Immortal Infantry - How raise HIT chance ?
Quote:
Double_Deuce said:
It's in the Preference screen --> "Inf Toughness"
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See first post - this options useless. Without hits and losses infantry is wunderwaffe. Main problem is hit frequency. "Inf Toughness" balanced only "losses" part.
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April 10th, 2007, 09:16 AM
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Re: Immortal Infantry - How raise HIT chance ?
Have you had the same problem with other nations's infantry? I've been playing some PBeM's and have been able to rout infantry in trenches, even those in woods hexes. It takes some concentrated fire but I have done it without artillery or armor support. I occasionally have a stubborn squad that hangs on but I can usually surpress him enough to get in close and take him out.
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April 10th, 2007, 11:17 AM
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Shrapnel Fanatic
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Re: Immortal Infantry - How raise HIT chance ?
As Narwan said the issue of too Tough ( we've never had them called "Immortals" before ......) infantry comes up every now and again and every time we do we go back and runs some tests and in the end decide everything is exactly the way we wanted it to be. There will ALWAYS be cases where infantry holds on longer than what a player thinks is "normal" but if the game was simply BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead )
etc etc
the game would be predicatable and boring
I also fully agree with Narwan that..... "I think this is just a mater of tactics used". A Kv-1.... even 6 of them, are hardly big threats with their 76mm guns to dug in infantry. This is NOT "SP1". This is not a game set up to make the tank "king" where it destroys everything it it's path. You didn't include a save game for anyone to look so I have NO idea what your exact situation was but I have simuated it in tests ( Finn Infantry in woods with shell holes with 6 KV-1's) and I really don't see a problem. I ALSO do not see a problem with turning Infantry toughness down if you think they are too strong now. That option is NOT "useless" I just tested it and it works just fine.
I'm curious though. How many times have you played WinSPww2 so far ?
Don
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April 16th, 2007, 07:13 AM
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Re: Immortal Infantry - How raise HIT chance ?
have NO idea what your exact situation was but I have simuated it in tests ( Finn Infantry in woods with shell holes with 6 KV-1's) and I really don't see a problem. I ALSO do not see a problem with turning Infantry toughness down if you think they are too strong now. That option is NOT "useless" I just tested it and it works just fine.
I`m may send you my saves for each turn as examples. All thing exactly as first post says. SPWW2 with latest path. And yes, i`m save, set "inf.touch" in 30, play turn, load, set "inf. touch" in 250, play again - nothing changed. Only small reaction at 30 "inf.tough" as i`m may see - if infantry get hit and take losses - his losses heavier. IF it take hit, IF.
I'm curious though. How many times have you played WinSPww2 so far ?
Hmmm... It`s long, long story.
Long, long ago i`m played many campains with SP1 and SP2.
(And instantly threw in trash can SP3).
After this - i`m played several campain in MatrixGames SPWAW v7-v8. After several situation such as fired 2-3 152mm shell from KV-2 at germ.inf in 300m and infantry get NO ONE loses - i`m erase this game too.
Now i`m hear about windows version of SP1 and SP2. Download and play. After i`m get described situation - 6 KV-1 about ten turn don`t kill any finn.inf - i`m think - may be original SP1 forever ? :-)
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