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January 17th, 2002, 08:03 PM
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National Security Advisor
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Re: what do you think of the racial techs?
quote: Originally posted by mac5732:
I like the racial traits/Tech as well, how about we all design a trait for an AI race, but where no Human would have access to it. Create the ultimate racial trait/Tech for AI player only??? Sort of a Super Villian Race. I know there are tough ones in the mods but how about making one where only the AI player can have the traits/Tech??[ 17 January 2002: Message edited by: mac5732 ]
It wouldn't be hard to do, as long as the players agreed not to take it. There isn't anyway to prevent them other than the honor system.
I started to do it once, but then I noticed I was gettting my butt kicked quite nicely by using the TDM modpack and giving the AI high bonus. At that point I figured it wasn't really needed. But if you have conquered them, it would be very easy to add in as a mod.
Geoschmo
[ 17 January 2002: Message edited by: geoschmo ]
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January 17th, 2002, 09:22 PM
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Private
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Re: what do you think of the racial techs?
IMO that's how races like Crysslonite and Xi'Chung, or even Xiati are supposed to be. Scary (through their tech) and ruthless.
Mebbe on basis of what's said in this post we should collectively lower racial tech cost 500 points, with the exception of organic-tech?
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January 17th, 2002, 10:44 PM
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Shrapnel Fanatic
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Re: what do you think of the racial techs?
quote: Mebbe on basis of what's said in this post we should collectively lower racial tech cost 500 points, with the exception of organic-tech?
I went the other way with P&N: I reduced OA regen rate, so that the OA only gets a maximum of 20 HP/KT, rather than the current 35HP/KT.
In the same way, we should increase the cost of maintenance reduction.
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January 18th, 2002, 12:51 AM
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National Security Advisor
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Re: what do you think of the racial techs?
"(I only pick 2 advanced traits which I am not telling cos Gryphin may read this)"
You do realize that as soon as he meets you he can see ALL your advanced traits, right?
Phoenix-D
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January 18th, 2002, 01:00 AM
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Colonel
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Re: what do you think of the racial techs?
quote: Originally posted by Phoenix-D:
[QB]You do realize that as soon as he meets you he can see ALL your advanced traits, right?[QB]
er!!! yes, even I knew that right away, but it is that crucial first meeting on which I might surprise old Sir Bonzo
If I were you, I would keep on trying to visualise the 'circling the wagons' image, we are - it is keeping us going - the property consultant has come up with such a corking solution that I think one of my colleagues has gone off to be sick
brilliant
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January 18th, 2002, 01:31 AM
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Re: what do you think of the racial techs?
Uh, I'll abstain from figuring any other images. The first one was bad enough.
There isn't really a way to make a trait AI only, though in a MP game the gamemaster could kick anyone who took it. I had an idea for one- instead of the neutrals being single-system parinoid pushovers, how about *old* races that just don't bother going galavanting around any more? Of course, they didn't Last that long by accident..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 19th, 2002, 02:07 AM
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Lieutenant General
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Re: what do you think of the racial techs?
oops, I made a mistake in my older post. No amount of crystalline armour can fully protect against missiles. The reason is that missiles stack just like fighters do: when stack of 5 CSM-5 hits ship, it is treated as a single 5*120=600 hit, not as 5 separate hits of 120. Thus, even though 8 crystal armor III gives complete protection from any hit less than 150, stack of missiles can punch through. Sorry for my previous erroneous post.
Oleg.
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