.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2002, 08:03 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: what do you think of the racial techs?

quote:
Originally posted by mac5732:
I like the racial traits/Tech as well, how about we all design a trait for an AI race, but where no Human would have access to it. Create the ultimate racial trait/Tech for AI player only??? Sort of a Super Villian Race. I know there are tough ones in the mods but how about making one where only the AI player can have the traits/Tech??[ 17 January 2002: Message edited by: mac5732 ]

It wouldn't be hard to do, as long as the players agreed not to take it. There isn't anyway to prevent them other than the honor system.

I started to do it once, but then I noticed I was gettting my butt kicked quite nicely by using the TDM modpack and giving the AI high bonus. At that point I figured it wasn't really needed. But if you have conquered them, it would be very easy to add in as a mod.

Geoschmo

[ 17 January 2002: Message edited by: geoschmo ]

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old January 17th, 2002, 09:22 PM

Egregius Egregius is offline
Private
 
Join Date: Jan 2002
Location: Holland
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
Egregius is on a distinguished road
Default Re: what do you think of the racial techs?

IMO that's how races like Crysslonite and Xi'Chung, or even Xiati are supposed to be. Scary (through their tech) and ruthless.

Mebbe on basis of what's said in this post we should collectively lower racial tech cost 500 points, with the exception of organic-tech?
Reply With Quote
  #3  
Old January 17th, 2002, 10:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: what do you think of the racial techs?

quote:
Mebbe on basis of what's said in this post we should collectively lower racial tech cost 500 points, with the exception of organic-tech?
I went the other way with P&N: I reduced OA regen rate, so that the OA only gets a maximum of 20 HP/KT, rather than the current 35HP/KT.
In the same way, we should increase the cost of maintenance reduction.
Reply With Quote
  #4  
Old January 18th, 2002, 12:51 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: what do you think of the racial techs?

"(I only pick 2 advanced traits which I am not telling cos Gryphin may read this)"

You do realize that as soon as he meets you he can see ALL your advanced traits, right?

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old January 18th, 2002, 01:00 AM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: what do you think of the racial techs?

quote:
Originally posted by Phoenix-D:
[QB]You do realize that as soon as he meets you he can see ALL your advanced traits, right?[QB]


er!!! yes, even I knew that right away, but it is that crucial first meeting on which I might surprise old Sir Bonzo

If I were you, I would keep on trying to visualise the 'circling the wagons' image, we are - it is keeping us going - the property consultant has come up with such a corking solution that I think one of my colleagues has gone off to be sick

brilliant
__________________
Ook ook ook ook OOK
Reply With Quote
  #6  
Old January 18th, 2002, 01:31 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: what do you think of the racial techs?

Uh, I'll abstain from figuring any other images. The first one was bad enough.

There isn't really a way to make a trait AI only, though in a MP game the gamemaster could kick anyone who took it. I had an idea for one- instead of the neutrals being single-system parinoid pushovers, how about *old* races that just don't bother going galavanting around any more? Of course, they didn't Last that long by accident..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old January 19th, 2002, 02:07 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: what do you think of the racial techs?

oops, I made a mistake in my older post. No amount of crystalline armour can fully protect against missiles. The reason is that missiles stack just like fighters do: when stack of 5 CSM-5 hits ship, it is treated as a single 5*120=600 hit, not as 5 separate hits of 120. Thus, even though 8 crystal armor III gives complete protection from any hit less than 150, stack of missiles can punch through. Sorry for my previous erroneous post.

Oleg.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.