Re: Intelligence Projects
You mean AI? I think they will just use whatever intel projects are available to them as soon as they have some intel points to spend. Unfortunately it doesn't always do them much good: They seem to select their projects pretty much at random, which means they waste a lot of points on espionage projects that yield information they don't know how to use.
Many mods split the intel projects into 'AI-friendly' (ie sabotage) and 'AI-unfriendly' (espionage) projects, then require a (very cheap) research level to access the unfriendly ones. By preventing AIs from researching this project you can prevent them from wasting their points, while giving human players the option to research and access all the different projects.
If anyone has any less vague information to add about AI use of intel, please do so: I'll review this thread later and wiki it.
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