.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #21  
Old April 4th, 2007, 01:31 AM

furloph furloph is offline
Private
 
Join Date: Apr 2007
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
furloph is on a distinguished road
Default Re: SE5 Modding: Variable and functions wishes

I would like to see drop down menus in ship design and have weapons, armor, engines, shields and misc that way I dont have to wade through a large ammount of stuff to get that one component Im looking for.
Reply With Quote
  #22  
Old April 4th, 2007, 07:49 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE5 Modding: Variable and functions wishes

You can right click on the component header column to get a quick filter menu for components.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #23  
Old April 8th, 2007, 07:53 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE5 Modding: Variable and functions wishes

Or better yet, just turn off the alpha sorting to get the components arranged as they are in the file.

(Which is much more like a hardware catalog, and infinitely more useful)
Reply With Quote
  #24  
Old April 11th, 2007, 11:42 AM

KilsonX KilsonX is offline
Private
 
Join Date: Jan 2002
Location: Chair by a desk in front of a computer
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
KilsonX is on a distinguished road
Default Re: SE5 Modding: Variable and functions wishes

I would like some over ride Functions for Component

Forced Target := Self ( Will apply weapon effect to target) Will not override the weapons target just what it affects)

Forced Range := ( Any Range Group)

Forced Range := [%Range%] = (3>= or 9<= )
So this weapon will only fire at targets that are 30ls - 90ls in range

Forced Range := "Point Blank" ,"Optimum Range", "Maximum Range", "Short Range"

Forced Fire := ( Self, Target, Friendly" ) (OnHit, Time,)(Damage, Range, Shield)

So it would look something like this

Forced Fire:= Self, Onhit =([%Damage%] = (25%,>=)) <--- this would check the total damage of Self When Hit, If Damage >= 25% Fire or Use Component

Really these are just for me to make a component I have been wanting since SE3

With these as viable options in the Component file, I can make a Component that will cause the ship to teleport if missiles are inbound and PD is not stopping them or if the Ship/Base/Fighter has taken Damage.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.