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April 11th, 2007, 12:14 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Turtle power
Ermor and Marverni - you have about half a hour left from the 72 hour timer... 
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April 11th, 2007, 01:25 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Turtle power
Heh, damn... somewhy I had convinced myself I had till tomorrow to play my turn
Not a good time to stale when I've just come under attack from 3 nations 
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 14th, 2007, 11:05 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Turtle power
Now it's Oceania who has got less than 2 hours left to do his turn.
I think I'll program a "turn reminder" script which will send an email to those people that haven't done their turn and only have 4 hours left... 
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April 17th, 2007, 01:45 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Turtle power
Quote:
lch said:
I think I'll program a "turn reminder" script which will send an email to those people that haven't done their turn and only have 4 hours left...
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It seems like I really do have to program that script so that I don't miss turns on my own server anymore... 
Heh, I had the turn ready all this time, but I forgot to upload it and immersed myself in work instead. D'oh! 
Now I'm punshed with three diseased mammoths... 
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April 20th, 2007, 05:17 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
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Re: Turtle power
Oceania gets the turtle prize.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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April 20th, 2007, 01:29 PM
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Corporal
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Join Date: Feb 2007
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turtle power
Man, what a mess this is! Does anyone know Marverni's email?
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April 21st, 2007, 08:43 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Turtle power
I sent an email around with everybody's email addresses when we started the game, the subject title was "NewDawn game is finally up!".
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April 14th, 2007, 11:37 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Turtle power
Quote:
lch said:
Ermor and Marverni - you have about half a hour left from the 72 hour timer...
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Sorry, I actually had thought I had played my turn last time. I guess I had only checked it out, and didn't submit a turn.
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April 14th, 2007, 09:38 PM
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Corporal
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Join Date: Feb 2007
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turtle power
Hah! Ulm is too mighty for for merely one of the two easy factions! Now Helheim needs to attack me as well! Neighbors of Ulm, now would be a good time to rally behind your horseless bretheren. I think I can turn them back, but I really don't want to take on both of the unfairly overpowered 'heims at once with cruddy ol' EA Ulm.
If you don't help out, they'll be coming for you next!
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April 15th, 2007, 06:54 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: \'Heim power
Vanheim should have been able to eliminate Ulm by itself. But the Vanheimigian military has not been as mighty as its reputation seems to be. All Vanheimigian generals who have not been killed have been sacked and replaced. We have new martial leadership and an entirely new war plan.
Vanheim should have been able to do the job alone. Caelum and Vanheim should surely have been able to do the job. But Ulm is too strong. Or Ulm's generals are too good. So...soon Helheim will have to attack Ulm, too. Ulm is too great a threat...because they play this game of war too well. Get them before it's too late. They are too good and will kill us all.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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