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  #1  
Old April 11th, 2007, 12:14 PM
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Default Turtle power

Ermor and Marverni - you have about half a hour left from the 72 hour timer...
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  #2  
Old April 11th, 2007, 01:25 PM
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Default Re: Turtle power

Heh, damn... somewhy I had convinced myself I had till tomorrow to play my turn

Not a good time to stale when I've just come under attack from 3 nations
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  #3  
Old April 14th, 2007, 11:05 AM
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Default Re: Turtle power

Now it's Oceania who has got less than 2 hours left to do his turn.

I think I'll program a "turn reminder" script which will send an email to those people that haven't done their turn and only have 4 hours left...
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  #4  
Old April 17th, 2007, 01:45 PM
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Default Re: Turtle power

Quote:
lch said:
I think I'll program a "turn reminder" script which will send an email to those people that haven't done their turn and only have 4 hours left...
It seems like I really do have to program that script so that I don't miss turns on my own server anymore...
Heh, I had the turn ready all this time, but I forgot to upload it and immersed myself in work instead. D'oh!
Now I'm punshed with three diseased mammoths...
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  #5  
Old April 20th, 2007, 05:17 AM
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Default Re: Turtle power

Oceania gets the turtle prize.
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Old April 20th, 2007, 01:29 PM

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Default Re: Turtle power

Man, what a mess this is! Does anyone know Marverni's email?
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Old April 21st, 2007, 08:43 AM
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Default Re: Turtle power

I sent an email around with everybody's email addresses when we started the game, the subject title was "NewDawn game is finally up!".
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  #8  
Old April 14th, 2007, 11:37 AM

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Default Re: Turtle power

Quote:
lch said:
Ermor and Marverni - you have about half a hour left from the 72 hour timer...
Sorry, I actually had thought I had played my turn last time. I guess I had only checked it out, and didn't submit a turn.
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Old April 14th, 2007, 09:38 PM

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Default Re: Turtle power

Hah! Ulm is too mighty for for merely one of the two easy factions! Now Helheim needs to attack me as well! Neighbors of Ulm, now would be a good time to rally behind your horseless bretheren. I think I can turn them back, but I really don't want to take on both of the unfairly overpowered 'heims at once with cruddy ol' EA Ulm.

If you don't help out, they'll be coming for you next!
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Old April 15th, 2007, 06:54 PM
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Default Re: \'Heim power

Vanheim should have been able to eliminate Ulm by itself. But the Vanheimigian military has not been as mighty as its reputation seems to be. All Vanheimigian generals who have not been killed have been sacked and replaced. We have new martial leadership and an entirely new war plan.

Vanheim should have been able to do the job alone. Caelum and Vanheim should surely have been able to do the job. But Ulm is too strong. Or Ulm's generals are too good. So...soon Helheim will have to attack Ulm, too. Ulm is too great a threat...because they play this game of war too well. Get them before it's too late. They are too good and will kill us all.
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