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Old April 11th, 2007, 05:36 PM
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Managarm Managarm is offline
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Default Re: Taxation above 100 (long)

Max,

Now I understand what's going on; previously I thought the percentages were based upon a fixed population, forgive my bad math skills... and missing your good explanations in the original post.

Thanks also for your Death/Growth scales comment, it seems reasonable to gear late game towards gem income for broken spells instead of pure gold for troops.
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Old April 12th, 2007, 01:21 AM

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Default Re: Taxation above 100 (long)

As a sheer non-numerical analysis, and speaking of SP - I like growth better than death if I can spare the points and get the paths I want. SP games tend to have many more "slow" turns and thus go longer. I've been around year 6 really wishing I didn't have death-3 as I'd like to sit back and hold my borders as I conjured/itemized and knowing I had to keep conquering to overcome upkeep. Huge swing though, even from death-3 to just growth 1
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