Re: Taxation above 100 (long)
Max,
Now I understand what's going on; previously I thought the percentages were based upon a fixed population, forgive my bad math skills... and missing your good explanations in the original post.
Thanks also for your Death/Growth scales comment, it seems reasonable to gear late game towards gem income for broken spells instead of pure gold for troops.
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Vi skal kjempe for vare Enemerker...
We shall fight for our domains
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