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  #11  
Old April 9th, 2007, 09:35 PM
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Default Re: Newbie Question: Joining The Living And The De

Thanks Shovah, I've had a look to Edi's dB and you're right, Mound Fiends (Id 439) are Reanimators, D3 Mages and H2 priests, all in one!

Most of my previous comments were based upon Sunray's "units_dom3.xls", where Mound Fiends have the following incorrect description: can reanimate but does not know unholy spells. For that reason I thought that there was no unholy priest summonings available for all Nations.
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  #12  
Old April 10th, 2007, 06:11 PM
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Default Re: Newbie Question: Joining The Living And The De

I've created a list with the summoners (creature summonings with magic skills) available in Death/Nature schools for reference purposes.
Although I've tried to make it as accurate as possible, expect some flaws because I found some difficulties understanding some bits of the data I used (e.g. the random magic skills).
The data was taken from in-game menus plus Sunray's and Edi's databases.
Here we go:


Id# <> Summoner <> Gems <> School <> Path <> Spell <> Summoner's Magic <> Other comments
641 <> Ancient Presence <> ??? <> ??? <> ??? <> ??? <> D3N3 <> Unique (Infor Vadul)
780 <> Lord of the Hunt <> 50 Nat <> Conj 9 <> N6 <> Wild Hunt <> E1N5 <> Unique (Herne)
621 <> Treelord <> 35 Nat <> Ench 7 <> N5 <> Awaken Treelord <> E1N4 <> Unique, Summons +X extra Vine Men/Ogre
980 <> Treelord <> 35 Nat <> Ench 7 <> N5 <> Awaken Treelord <> B1N4 <> Unique, Summons +X extra Vine Men/Ogre
627 <> Faery Queen <> 40 Nat <> Conj 8 <> N5 <> Faerie Court <> A3N3 <> Summ. Allies = 3 Sprites, Heal others (20% chance)
931 <> Ivy King <> 30 Nat <> Conj 7 <> N4 <> Awaken Ivy King <> N3 <> Summons +X extra Vine Men/Ogre
609 <> Lamia Queen <> 25 Nat <> Conj 6 <> N5D2 <> Contact Lamia Queen <> D2N1?? <> Shapechange Into Sepent Queen (Id# 610)
439 <> Mound Fiend <> 28 Dth <> Conj 7 <> D3 <> Summon Mound Fiend <> D3H2 <> Reanimator, Sacred
396 <> Revenant <> 9 Dth <> Ench 3 <> D2 <> Create Revenant <> D1 <>
329 <> Spectral Mage <> 20 Dth <> Conj 6 <> D3 <> Summon Spectre <> D!! <>
771 <> Tartarian Cyclops (Lightning) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> A2E3 <> Possible Afflictions
772 <> Tartarian Cyclops (Ench. Sword) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> E4 <> Possible Afflictions
777 <> Tartarian Monstra <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> ** + ** + * + * <> Possible Afflictions
776 <> Tartarian Monstrum <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> ** + ** <> Possible Afflictions
773 <> Tartarian Spirit <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> E3D2 <> Possible Afflictions
774 <> Tartarian Titan (Ench. Spear) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> *** + ** <> Possible Afflictions
775 <> Tartarian Titan (Ench. Sickle) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> *** + ** + ** <> Possible Afflictions
181 <> Wraith Lord <> 40 Dth <> Conj 7 <> D5 <> Call Wraith Lord <> D3 <> Summ. Allies = 1 Ghost

? -> Random Magic 100% Chance WDNB
! -> Random Magic 100% Chance WESD
* -> Random Magic 100% Chance FAWESDNB

Does somebody know how to invoke the "Ancient Presence"? Besides it has a unique name, it isn't tagged as a Hero, so it should be available to all the Nations (I presume)

I think the best Nation for supporting a hardcore death/nature summoning strategy is EA C'Tis: they start with +4 Death and +2 Nature gems and have a couple of interesting Pretenders with starting Nature and Death Magic; Father and Mother of Serpents.
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  #13  
Old April 10th, 2007, 08:54 PM

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Default Re: Newbie Question: Joining The Living And The De

The ancient presence shows up in a random event. It's the leader of an attack by independents on a province - kinda similar to Bogus and his lads, except it just has a bunch of manikins for company.
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  #14  
Old April 10th, 2007, 10:53 PM
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Default Re: Newbie Question: Joining The Living And The De

i love charming that guy, cause hes a pretty good death-nature mage.
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  #15  
Old April 12th, 2007, 03:23 AM

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Default Re: Newbie Question: Joining The Living And The De

Quote:
Managarm said:
Most of my previous comments were based upon Sunray's "units_dom3.xls", where Mound Fiends have the following incorrect description: can reanimate but does not know unholy spells. For that reason I thought that there was no unholy priest summonings available for all Nations.
Hi Managarm,
the summoning table was made for dom2 but most data are still useful for dom3. With 'does not know unholy spells' I mean 'is unable to cast special unholy spells like Unholy Blessing'.
Cheers
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  #16  
Old April 12th, 2007, 02:51 PM
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Default Re: Newbie Question: Joining The Living And The De

Hello Sunray, nice to hear from the spreadsheet creator itself!!

Mound Fiend's unholy spell comment is a little bit tricky at first sight, but now after some digging I understand they are H2 priests with divine magic only.

Yep, your table IS VERY USEFUL indeed!! If I'd like to give a try to a new Nation, firstly I read the manual's description and then I open your spreadsheet to get a better overall idea about that Nation (units/commander stats, magic and priestly capabilities, etc).

The spreadsheet contains some flaws but it is still a nice document to use as reference. Thanks a lot for your efforts creating it.

If you plan to do an update, you can use the ammended death/nature summonings data from a previous post of mine (sorry for the selfish propaganda) if you find it useful.
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