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January 28th, 2002, 08:04 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Colony ships, for sale cheap!
Cheers dogscoff,
yes Proportions is on the Gold CD, although by the time you get it, there'll be a new and improved Version.
PvK
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January 28th, 2002, 08:25 PM
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National Security Advisor
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Re: Colony ships, for sale cheap!
I looked into supplies used by larger ships, and don't see a way to do it except by engines (I don't think anything else can be made to use supplies per movement - if someone knows differently, please let me know).
So, to make larger ships more range-limited, all I can think of at present (since larger ships generally have _more_ spare space for supply storage), would be to jack up their engines/move rating, and then provide two sorts of engines - high-output engines with high standard thrust but high supply consumption, and long-haul engines with lower thrust but lower supply consumption. In this way, a large ship could be either very slow and long-range, or reasonable-speed but short-range (or jammed full of supply storage). The side-effect would be that you could put high-output engines on a small ship and get a very fast short-range interceptor. Which might be a neat system overall - I'll play with making Proportions more this way, and see what I can come up with. I think I won't make it as extrme as dogscoff mentioned, because Proportions ships are already pretty short-ranged unless they stock lots of supplies, and I think just having large ships be significantly slower already limits them pretty well.
PvK
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January 28th, 2002, 10:27 PM
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Corporal
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Join Date: Jan 2002
Location: seiv.pbw.cc
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Re: Colony ships, for sale cheap!
engines with 0 movement required in larger quantity in bigger ships? called crew quarters? 
__________________
'artificial intelligence is no match for natural stupidity'
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January 29th, 2002, 12:53 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Colony ships, for sale cheap!
Hmmmm, worth trying to see if it can work - have you tested it yet?
Even if it does work, master computers obviate the need for crew quarters, so some fiddling might need to be done, at least, to compensate.
PvK
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January 29th, 2002, 01:04 AM
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Major
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Re: Colony ships, for sale cheap!
Just started catching up on this thread, can't wait to try the proportions Mod on Gold, sounds incredible! Have you seen the pop curve that SJ had modded for the B5 mod?
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January 29th, 2002, 04:01 AM
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First Lieutenant
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Re: Colony ships, for sale cheap!
quote: a large ship could be either very slow and long-range, or reasonable-speed but short-range (or jammed full of supply storage). The side-effect would be that you could put high-output engines on a small ship and get a very fast short-range interceptor. Which might be a neat system overall
= Good!
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
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January 29th, 2002, 10:06 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Colony ships, for sale cheap!
quote: Originally posted by Val:
Just started catching up on this thread, can't wait to try the proportions Mod on Gold, sounds incredible! Have you seen the pop curve that SJ had modded for the B5 mod?
Thanks Val!
I don't think I've seen SJ's B5 pop curve. The Proportions one has 59 categories, 37 of which are below 1 billion.
PvK
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