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  #1  
Old January 28th, 2002, 08:25 PM
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Default Re: Colony ships, for sale cheap!

I looked into supplies used by larger ships, and don't see a way to do it except by engines (I don't think anything else can be made to use supplies per movement - if someone knows differently, please let me know).

So, to make larger ships more range-limited, all I can think of at present (since larger ships generally have _more_ spare space for supply storage), would be to jack up their engines/move rating, and then provide two sorts of engines - high-output engines with high standard thrust but high supply consumption, and long-haul engines with lower thrust but lower supply consumption. In this way, a large ship could be either very slow and long-range, or reasonable-speed but short-range (or jammed full of supply storage). The side-effect would be that you could put high-output engines on a small ship and get a very fast short-range interceptor. Which might be a neat system overall - I'll play with making Proportions more this way, and see what I can come up with. I think I won't make it as extrme as dogscoff mentioned, because Proportions ships are already pretty short-ranged unless they stock lots of supplies, and I think just having large ships be significantly slower already limits them pretty well.

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Old January 28th, 2002, 10:27 PM

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Default Re: Colony ships, for sale cheap!

engines with 0 movement required in larger quantity in bigger ships? called crew quarters?
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Old January 29th, 2002, 12:53 AM
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Default Re: Colony ships, for sale cheap!

Hmmmm, worth trying to see if it can work - have you tested it yet?

Even if it does work, master computers obviate the need for crew quarters, so some fiddling might need to be done, at least, to compensate.

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Old January 29th, 2002, 01:04 AM

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Default Re: Colony ships, for sale cheap!

Just started catching up on this thread, can't wait to try the proportions Mod on Gold, sounds incredible! Have you seen the pop curve that SJ had modded for the B5 mod?
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Old January 29th, 2002, 04:01 AM
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Default Re: Colony ships, for sale cheap!

quote:
a large ship could be either very slow and long-range, or reasonable-speed but short-range (or jammed full of supply storage). The side-effect would be that you could put high-output engines on a small ship and get a very fast short-range interceptor. Which might be a neat system overall


= Good!
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Old January 29th, 2002, 10:06 PM
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Default Re: Colony ships, for sale cheap!

quote:
Originally posted by Val:
Just started catching up on this thread, can't wait to try the proportions Mod on Gold, sounds incredible! Have you seen the pop curve that SJ had modded for the B5 mod?


Thanks Val!

I don't think I've seen SJ's B5 pop curve. The Proportions one has 59 categories, 37 of which are below 1 billion.

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Old January 30th, 2002, 12:43 AM

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Default Re: Colony ships, for sale cheap!

quote:
Originally posted by PvK:
Hmmmm, worth trying to see if it can work - have you tested it yet?

Even if it does work, master computers obviate the need for crew quarters, so some fiddling might need to be done, at least, to compensate.

PvK



no this was first thing that come to my... hmmm... brain (this was unusable thing inside my skull right?) when i see your idea
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