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  #1  
Old April 12th, 2007, 03:34 PM
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Default Re: Mod: Mytheology Pretenders (update v1.52)

haha, I was thinking of a poison cloud / cane toad thing too. There's one attribute that does a poison-when-hit thing, I thought that might fit.
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Old April 13th, 2007, 07:51 PM
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Default Re: Mod: Mytheology Pretenders (update v1.60)

OK, I decided to rush the next version, since I realized that some of the spells in v1.52 were still set in "playtesting" mode (e.g., dirt cheap).

Version 1.60 fixes the spell research, fatigue and casting levels for Trap Visitor and Shards of Hastur. It also adds the Blood spell (and unit) "Bind Toad Demon" (per my previous post).
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Old April 15th, 2007, 01:30 PM
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Default Re: Mod: Mytheology Pretenders (update v1.60)

Just a suggestion: You might consider naming him something a little more "latiney" instead of just calling him a "demonic cane-toad" just to give it that extra demon-feel. Not that there's anything wrong with "demonic cane-toad", it's just a bit anti-climactic, maybe?
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Old April 15th, 2007, 03:31 PM
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Default Re: Mod: Mytheology Pretenders (update v1.60)

lol, I considered that, but was drawing a blank. Since the demon toad isn't a strong unique like the heliphagii or the archdevils, I thought a "generic" name (e.g. "fiend") would be sufficient. If inspiration strikes, I'll rename!
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