.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old March 15th, 2002, 05:42 AM

Rlaney Rlaney is offline
Private
 
Join Date: Jan 2002
Location: Kansas
Posts: 44
Thanks: 0
Thanked 0 Times in 0 Posts
Rlaney is on a distinguished road
Default Re: Colony ships, for sale cheap!

Hey Pvk, you're the one who made the proportions mod right? I love it but I've made a few changes to it. I lowered the cost of cities a bit and added a negative resource cost per turn to research and intel facilities to make it more efficient to actually build up a colonies infrastructure than just slappin down r&d buildings. How do you think the AI will handle this? I can mod almost everything BUT the AIs. everytime I try the do funky things.

Actually after looking more closely at the way you set up cities, cultural centers, etc. I wonder if maybe there shouldn't be a negative cost on ALL facilities other than these to simulate subsidization of a colony as opposed to a planet with a thriving city economy. Specialized military buildings should almost definately have a cost associated with them, imho.

[ 15 March 2002: Message edited by: Rlaney ]

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.