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  #1  
Old April 13th, 2007, 07:47 PM

Xietor Xietor is offline
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Default Re: 8-10 player MA game to test new server (open)

Under newlords, i had 1 file that was a 2h file ma Pangaea. i sent you that. hopefully it is the right one. heh.
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Old April 13th, 2007, 08:13 PM

Xietor Xietor is offline
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Default Re: 8-10 player MA game to test new server (open)

It accepted the file, so it must be the correct one.

My suggestions-use the edi's fix cradles map. it has improved starting postions and fixed a couple bugs that did not transfer over to dom iii.

My vote is for default settings, with independents set to 6(rather than 5) and for renaming. All other things to be left alone.
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Old April 13th, 2007, 08:15 PM

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Default Re: 8-10 player MA game to test new server (open)

Also edi's fix automatically scatters the nations for the cradle's map.
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  #4  
Old April 13th, 2007, 08:52 PM
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Default Re: 8-10 player MA game to test new server (open)

Edi's start locations are fine, I agree with Xietor.
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Old April 14th, 2007, 10:34 AM

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Default Re: 8-10 player MA game to test new server (open)

Sent my pretender in
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  #6  
Old April 14th, 2007, 01:44 PM

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Default Re: 8-10 player MA game to test new server (open)

I'll join as Ermor, will send file soon.
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  #7  
Old April 14th, 2007, 02:09 PM

Valerius Valerius is offline
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Default Re: 8-10 player MA game to test new server (open)

Hmm, I'm not sure what happened. I sent three e-mails. Attached to each was a MA Vanheim pretender with password. I did not zip the file and it was sent from a Yahoo account.
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Old April 14th, 2007, 02:33 PM

llamabeast llamabeast is offline
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Default Re: 8-10 player MA game to test new server (open)

What e-mail address did you send them to? Should be pretenders[ at ]llamaserver [ dot ]net. It hasn't received any e-mails from you at all - I just went through the log, and all the e-mails that have arrived I can account for.

I had thought that perhaps there was some kind of spam filter on the e-mail account, but one of the other emails came through fine from yahoo. So, I'd double check the spelling on the address you sent it to, and if that doesn't work you could just e-mail it directly to me, llamabeast[ at ]llamaserver[ dot ]net.

By the way, if you e-mail the server you should hear back within 5 minutes, 10 minutes at most, so if it doesn't send you a confirmation e-mail in that time then something's definitely wrong.
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Old April 14th, 2007, 02:40 PM

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Default Re: 8-10 player MA game to test new server (open)

Ok, I just sent it to both addresses. I double checked and the e-mail addresses seem to be correct - no typos.
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Old April 14th, 2007, 02:42 PM

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Default Re: 8-10 player MA game to test new server (open)

By the way, it just occurred to me that I did a poor job of specifying the details of the game in the first post. I'm thinking 24 hour quickhost, independents 6, renaming on, graphs on. Research and magic sites normal. Is everyone okay with all those? Or perhaps magic sites 50? Also I guess we could use Worthy Heroes, people seem to like that generally.

Dr P, do you think it's a good idea to use your blessing hotfix so Ermor can bless his sacreds?

So with Edi's fixed version of the Cradles map, how many start sites are there? Can we assume players will end up reasonably evenly scattered? I'm not up to speed on map issues at all.

Hmm, I've spent so long thinking about the server, I hadn't thought as far ahead as the game details!
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