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April 13th, 2007, 07:47 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: 8-10 player MA game to test new server (open)
Under newlords, i had 1 file that was a 2h file ma Pangaea. i sent you that. hopefully it is the right one. heh.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 13th, 2007, 08:13 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: 8-10 player MA game to test new server (open)
It accepted the file, so it must be the correct one.
My suggestions-use the edi's fix cradles map. it has improved starting postions and fixed a couple bugs that did not transfer over to dom iii.
My vote is for default settings, with independents set to 6(rather than 5) and for renaming. All other things to be left alone.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 13th, 2007, 08:15 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: 8-10 player MA game to test new server (open)
Also edi's fix automatically scatters the nations for the cradle's map.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 13th, 2007, 08:52 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: 8-10 player MA game to test new server (open)
Edi's start locations are fine, I agree with Xietor.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 14th, 2007, 10:34 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
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Re: 8-10 player MA game to test new server (open)
Sent my pretender in 
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April 14th, 2007, 01:44 PM
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Private
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Join Date: Apr 2007
Posts: 32
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Re: 8-10 player MA game to test new server (open)
I'll join as Ermor, will send file soon.
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April 14th, 2007, 02:09 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: 8-10 player MA game to test new server (open)
Hmm, I'm not sure what happened. I sent three e-mails. Attached to each was a MA Vanheim pretender with password. I did not zip the file and it was sent from a Yahoo account.
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April 14th, 2007, 02:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: 8-10 player MA game to test new server (open)
What e-mail address did you send them to? Should be pretenders[ at ]llamaserver [ dot ]net. It hasn't received any e-mails from you at all - I just went through the log, and all the e-mails that have arrived I can account for.
I had thought that perhaps there was some kind of spam filter on the e-mail account, but one of the other emails came through fine from yahoo. So, I'd double check the spelling on the address you sent it to, and if that doesn't work you could just e-mail it directly to me, llamabeast[ at ]llamaserver[ dot ]net.
By the way, if you e-mail the server you should hear back within 5 minutes, 10 minutes at most, so if it doesn't send you a confirmation e-mail in that time then something's definitely wrong.
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April 14th, 2007, 02:40 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: 8-10 player MA game to test new server (open)
Ok, I just sent it to both addresses. I double checked and the e-mail addresses seem to be correct - no typos.
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April 14th, 2007, 02:42 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: 8-10 player MA game to test new server (open)
By the way, it just occurred to me that I did a poor job of specifying the details of the game in the first post. I'm thinking 24 hour quickhost, independents 6, renaming on, graphs on. Research and magic sites normal. Is everyone okay with all those? Or perhaps magic sites 50? Also I guess we could use Worthy Heroes, people seem to like that generally.
Dr P, do you think it's a good idea to use your blessing hotfix so Ermor can bless his sacreds?
So with Edi's fixed version of the Cradles map, how many start sites are there? Can we assume players will end up reasonably evenly scattered? I'm not up to speed on map issues at all.
Hmm, I've spent so long thinking about the server, I hadn't thought as far ahead as the game details!
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