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April 14th, 2007, 04:43 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Worthy hero mod II
Not using standard modding techniques. You could do it using some kind of seperate app which worked as a .dm generator though. Like the unit maker, only for assigning random hero monster IDs to the starting scout tags of various nations. Sounds like it might be more work than it's worth.
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April 14th, 2007, 05:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Worthy hero mod II
It could probably be done with the RanDom program. You'd just need to ask the dev to add in options for changing variables of the capital, like starting troops and commanders. I don't think it would be hard to add.
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April 14th, 2007, 05:34 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Worthy hero mod II
Isn't RanDom for making maps? Or does it make mods?
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April 14th, 2007, 05:59 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Worthy hero mod II
It modifies maps, e.g. by adding a commander with spesific items/troops into a random province or a province that matches certain requirements, like terrain. It wouldn't be too far-fetched to add a requirement "this province is a capital of nation X" IMHO.
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April 14th, 2007, 06:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Worthy hero mod II
Cool. Yeah this sounds like another 'mod' that is best done via maps.
To a man with a hammer, everything looks like a nail, as they say.
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