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  #1  
Old March 17th, 2002, 02:49 AM

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Default Re: Colony ships, for sale cheap!

Very odd. City happines modifiers set to 5 creates unhappiness. Set to -5 creates happiness. I thought someone tried and negative modifiers didn't work for that. The question is in gold the urban pacification center is set to 1. Will that cause unhappiness or not? They use the same ability so... Maybe we better tell MM about this one.
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Old March 16th, 2002, 03:46 PM
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Default Re: Colony ships, for sale cheap!

They work just fine.
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Old March 16th, 2002, 08:10 PM
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Default Re: Colony ships, for sale cheap!

I'll go run a test to see what's going on with the happiness mods in 1.60, and let you know.

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Old March 16th, 2002, 11:53 PM

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Default Re: Colony ships, for sale cheap!

Also check your default_Ai_designCreation file. All ships with cargo(troop transports, mine layers, etc.) have the must have ability and majority comp ability set to "Star - Unstable".

A little cut and paste error there PvK? Seems to make the ai perform a little better once changed.
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Old March 17th, 2002, 12:10 AM
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Default Re: Colony ships, for sale cheap!

That is used to call for special components in the ship design. You give a component an ability, like "Star- Unstable" and then require it in the ship design. It's usually used if there are multiple varieties of a component type available, and you want the ship to use some of each type.
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Old March 17th, 2002, 12:32 AM
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Default Re: Colony ships, for sale cheap!

Yes, that's what it's there for. Otherwise, the AI will say "wow, look at those colony modules, they allow 1000kT of storage! I should put those on all my cargo transports! ... oh, they don't fit, so I'll wait (forever) for a ship that can use those." Etc.

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Old March 17th, 2002, 02:35 AM
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Default Re: Colony ships, for sale cheap!

quote:
The AI_Construction_Facilities does have entries for homeworlds. However it's not looking for specific facilitiy names, but abilities.
Might that be intended for rebuilding after a homeworld is damaged from an attack?
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