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March 16th, 2002, 11:53 PM
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Private
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Join Date: Jan 2002
Location: Kansas
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Re: Colony ships, for sale cheap!
Also check your default_Ai_designCreation file. All ships with cargo(troop transports, mine layers, etc.) have the must have ability and majority comp ability set to "Star - Unstable".
A little cut and paste error there PvK? Seems to make the ai perform a little better once changed.
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March 17th, 2002, 12:10 AM
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Shrapnel Fanatic
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Re: Colony ships, for sale cheap!
That is used to call for special components in the ship design. You give a component an ability, like "Star- Unstable" and then require it in the ship design. It's usually used if there are multiple varieties of a component type available, and you want the ship to use some of each type.
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March 17th, 2002, 12:32 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Colony ships, for sale cheap!
Yes, that's what it's there for. Otherwise, the AI will say "wow, look at those colony modules, they allow 1000kT of storage! I should put those on all my cargo transports! ... oh, they don't fit, so I'll wait (forever) for a ship that can use those." Etc.
PvK
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March 17th, 2002, 02:35 AM
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General
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Join Date: Feb 2001
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Re: Colony ships, for sale cheap!
quote: The AI_Construction_Facilities does have entries for homeworlds. However it's not looking for specific facilitiy names, but abilities.
Might that be intended for rebuilding after a homeworld is damaged from an attack?
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 17th, 2002, 03:04 AM
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National Security Advisor
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Re: Colony ships, for sale cheap!
Yes, CapnQ, it would do that, but I'm pretty sure it also determines, to some extent, what gets built as the game is being set up.
PvK
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March 17th, 2002, 03:06 AM
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National Security Advisor
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Re: Colony ships, for sale cheap!
quote: Originally posted by Rlaney:
Very odd. City happines modifiers set to 5 creates unhappiness. Set to -5 creates happiness. I thought someone tried and negative modifiers didn't work for that. The question is in gold the urban pacification center is set to 1. Will that cause unhappiness or not? They use the same ability so... Maybe we better tell MM about this one.
Are you sure the unhappiness was not caused by other circumstances?
I ran a test with UPC's set to +300, and it made everything jubilant immediately. I then set it to -300, and it had no effect (remained jubilant). So, this wasn't a very exhaustive test, but I assume that negative values have no effect, and positive values work, until someone takes the time to do a detailed study.
PvK
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March 17th, 2002, 03:08 AM
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Shrapnel Fanatic
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Re: Colony ships, for sale cheap!
No, it does not alter what facilities are built on each homeworld at game start-up. That is hard-coded, and you can't change it.
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